it would reduce wait times.
But your assuming the goal is reduced wait times for DPS, and not more tanks and healers being available.
Which is far more important to long term success.
it would reduce wait times.
But your assuming the goal is reduced wait times for DPS, and not more tanks and healers being available.
Which is far more important to long term success.
The "fun" I get with healing in dungeons is being able to weave in considerable DPS if the party is good. If anything, Selene is the real baby sitter.
I agree, but for a different reason. I've been playing this game for almost a year but when I first watched my friend play, I was really annoyed by how LONG it takes to kill mobs in dungeons, especially low lvl ones.
Add another DPS in, if only just to lower the amount of time we spend killing random monsters.
With the ability to do dungeons with an incomplete party that ignores level and ilevel sync coming soon, you don't even need another DPS slot anyway.
You could add 50 DPS slots for every tank and healer, and your queues would still suck. It's your punishment for being DPS.
Your past few posts have been anti-DPS. Do you got a problem with them? Cause I can also list the not so nice stereotypes of healers and tanks if you wish.
Play as a Warrior, have all your accessories set to STR along with your bonus stats. You can now hit hard and have instant dungeon pops.
I get a little tired of DPS who feel themselves invisible. Who feel entitled to ignore mechanics, wear wholly inappropriate gear, and not bother with even the most basic elements of their class. Worse yet, when called out on it they routinely say it's just a game, they're having fun, that I shouldn't pitch a fight over them not doing their role.
DPS see themselves as unimportant, that their actions don't matter. I'm simply agreeing with them.
A light party is 4 players.
A full party is 8 players.
An alliance is 24 players.
They won't add an extra player because the party structure is built from a base of 4 players. Double a light party (2 tanks, 2 healers, 4 DPS) and you get a full party. Three full parties makes an alliance. Everything is modeled around the mechanics of a 4-man group. World of Warcraft was built the same way except that it was built around a 5-man group model and multiples of 5.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.