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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90

    Does 3 min recast for elusive jump seem excessive to anyone else?

    When moves like repelling shot, sukuchi, aetherial manipulation, quelling strikes all have recasts of 1 min, why does elusive jump get a 3 min cooldown? It just seems like an excessive recast for a similar ability to all those listed, particularly long when you compare to to other 3 min cooldowns like sentinel.
    (6)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Because you are the only dps in the game with 3 gap closers.
    (4)

  3. #3
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Ephier View Post
    Because you are the only dps in the game with 3 gap closers.
    Pretty much this. I main DRG, and I would love to Elusive Jump much more often, but I can see why they did this. With Spineshatter Dive's CD reduced to just 60s, we usually have movement when it's needed. We can still move between two add groups and back to a boss with the skills we have as they are now.
    (0)

  4. #4
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    It's also the only skill that both moves you AND decreases your enmity.
    (2)

  5. #5
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quelling Strikes is 2 minutes. Elusive removes heavy and bind, gets you out of AoE, and lowers enmity. All the others do only one of those 3 things.
    (6)

  6. #6
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Yea, it isn't a one trick pony like shukuchi and Aetherial Manipulation.
    (0)

  7. #7
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Skeith-Adeline View Post
    Yea, it isn't a one trick pony like shukuchi and Aetherial Manipulation.
    It kinda is in any content where balance matters, that is FCOB. Correct me if I'm wrong though but the only use elusive jump has is the same as shukuchi and AM, a gap closer/avoiding aoe. The enmity reduction is quite useless except for one or 2 scenarios, there aren't any bind mechanics and the only reason you get a heavy is if you fucked up.

    As for gap closers we have 1 every 60 sec, 1 every 120 sec and 1 every 180 sec, that would make 11 gap closers in 360 seconds, compared to MNKs 30 sec gap closer with 12 gap closers in 360 sec. Adding a 1 min cooldown to elusive jump would change that to 13 gap closers over MNKs 12 which isn't goin to make any difference in the balance. It would increas the DRGs uptime which might even out the DPS a bit.
    (1)

  8. #8
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Poor Dragoons. They got a buff, featured in the trailer, featured in the benchmark. They just can't get any love, can they? SMNs on the other hand...
    (8)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Krindor View Post
    It kinda is in any content where balance matters, that is FCOB. Correct me if I'm wrong though but the only use elusive jump has is the same as shukuchi and AM, a gap closer/avoiding aoe. The enmity reduction is quite useless except for one or 2 scenarios, there aren't any bind mechanics and the only reason you get a heavy is if you fucked up.

    As for gap closers we have 1 every 60 sec, 1 every 120 sec and 1 every 180 sec, that would make 11 gap closers in 360 seconds, compared to MNKs 30 sec gap closer with 12 gap closers in 360 sec. Adding a 1 min cooldown to elusive jump would change that to 13 gap closers over MNKs 12 which isn't goin to make any difference in the balance. It would increas the DRGs uptime which might even out the DPS a bit.
    There's lolpvp that no one really pay attention to...
    (1)

  10. #10
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    The thing about Elusive is that, as many mentioned, it has too much utility concentrated - halved enmity saved my ass too many times, even within Coil. It was never meant to be a mere gap closer like Aetherial or Shukuchi.

    Our Spineshatter Dive isn't that bad, though the Stun might make it prohibitive in certain scenarios (things like Dreads in T5). Imho, Spineshatter is the best gap closer anyway - no clumsiness in having to click an area, or choose a party member, or having to be farther than x yalms. One minute cooldown, too.
    (0)

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