Not sure if this has been said before but i feel sprint should be used as a cool down instead of taking TP. Mage jobs having nothing to lose using sprint in fights as a DPS it will ruin you if invig is down.
Not sure if this has been said before but i feel sprint should be used as a cool down instead of taking TP. Mage jobs having nothing to lose using sprint in fights as a DPS it will ruin you if invig is down.
to be fair there ISNT A SINGLE FIGHT where sprint is requiered to do any mechanic im a monk and i did not come acros a single mechanic in this game (savage included) where sprint was nessesery to pull something off...
Caster Masterrace.
I hate sprint draining TP, but what I think is the rationale is that casters have less mobile DPS, so they need faster repositioning to start turreting again.
Well, its true there isnt a single fight which requires sprint... but then again all those have been made with the idea in mind that melees can't sprint mid fight or they are screwed...
Allowing sprint as an OGCD would then free the SE team to make up mechanics that require sprinting... but if it ever were to happen, I would like some reworking on the battle sprinting animations... :|
The only time I can see this seriously turning into an advantage would be PvP but even that is a bit iffy. I have not encountered any situation in game where I felt sprint was a make or break for a mechanic; seems okay for now.
Last edited by Morbid; 05-09-2015 at 05:04 AM.
if it drains TP for disciple of war then it should drain MP for disciple of magic at the very least imo (though BLMs would still have it good).
it cripples melee who need it the most. and gives no hindrance to casters what so ever who don't even need it as badly since they're ranged in the first place.
What people need to understand is, Sprinting is rarely useful, if at all. I can't think of a single instance in which I sprint, I really can't. It's more novelty than anything. It's NOT a hindrance to ANY class because it isn't a NECESSITY.if it drains TP for disciple of war then it should drain MP for disciple of magic at the very least imo (though BLMs would still have it good).
it cripples melee who need it the most. and gives no hindrance to casters what so ever who don't even need it as badly since they're ranged in the first place.
Last edited by Skeith-Adeline; 05-09-2015 at 08:23 AM.
I hope you realise how stupid an idea that is. Melees and casters both need their respective resources as much as each other, but TP can be regenerated incredibly rapidly via auto-attacks whilst MP can't. If casters were forced to use MP for sprinting they would be rendered completely useless whilst melees will have a few hundred TP back in a matter of seconds from auto-attacks. This just sounds like the age old 'I can't have so neither can they' attitude to me...if it drains TP for disciple of war then it should drain MP for disciple of magic at the very least imo (though BLMs would still have it good).
it cripples melee who need it the most. and gives no hindrance to casters what so ever who don't even need it as badly since they're ranged in the first place.
TP is essentially stamina. It makes sense that sprinting drains TP and it makes sense that only the physically oriented jobs share their primary resource with it. In terms of mechanics there is never a point in the game that truly requires sprinting so there's no argument to be made there. If anything though casters are more likely to actually need to sprint due to repositioning at range requiring players to cover more distance, whereas melees can often just sidestep a few feet to dodge a conal AOE or run right through a boss. Physical DPS jobs also have a multitude of gap-closers and repositioning tools that most of the casters do not.
Last edited by Alberel; 05-09-2015 at 11:13 AM.
This is "FFXIV: ARR" TP is not generated through Auto-attacks, it refreshes roughly every 3s for 60tp (in combat).
Just for clarification. ^^
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