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  1. #1
    Player Bruiser_Cruiser's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Skeeter Valentine
    World
    Goblin
    Main Class
    Conjurer Lv 53
    Quote Originally Posted by m3eansean View Post
    It's not Coil level difficulty. It just requires communication. Maybe this game isn't for you after all, I would expect more of these types of things in Heavensward to be honest.
    Please... Caduceus was way easier then this. Tank picks up after the split and stay off glowey floor. This is 2 people having to do cannons and the snares, 1 person to hit the DK, the tanks gotta pick up adds and bring them to the front, which seems like the hard part. Every attempt i did the adds were running around like crazy and wrecking me and the dps.
    (0)

  2. #2
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Bruiser_Cruiser View Post
    Please... Caduceus was way easier then this.
    *References ancient content that has been out since 2.0 and since nerfed to the ground*
    *Checks lodestone of Bruiser - Laughs*

    I see you haven't even entered SCOB, much less cleared T9. You may want to consider your position on SoF being as hard as Coil bosses.
    (5)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Bruiser_Cruiser View Post
    Please... Caduceus was way easier then this. Tank picks up after the split and stay off glowey floor.
    That is the "we overgear the fight so much that the stacking damage buff isn't a problem" strategy. The actual strategy for Caduceus is this:

    1. All but slime kiting DpS stay off glowing floors.
    2. MT positions Caduceus somewhere that he can easily avoid standing on glowing floors.
    3. When a slime spawns the kiter dpses the slime down before feeding it to Caduceus in order to decrease the damage buff.
    4. When Caduceus splits, OT takes the clone and one of the tanks pulls his Caduceus across the battlefield in order to avoid the snakes merging back together.
    5. Rest of the the party splits up into 2 4 man parties and now 2 dps are feeding slimes.
    6. Parties try to kill the snakes as close to the same time as possible.
    (5)

  4. #4
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    That is the "we overgear the fight so much that the stacking damage buff isn't a problem" strategy. The actual strategy for Caduceus is this:

    had to cut list cus word limit
    Yeah, I was going to point this out.

    And we did this back in the day with DARKLIGHT gear. I remember when the snakes tailwhip killed melee, Lol. Nowadays maybe SoF and turn 1 are comparable, but originally not at all.
    (1)