Next time you enter an empty duty (whether it be Steps of Faith or a dungeon), kindly click the Vote Abandon button instead of leaving. It will put up a Vote Abandon vote but since you're the only one who's voting, it's guaranteed to pass.


 
			
			
				Next time you enter an empty duty (whether it be Steps of Faith or a dungeon), kindly click the Vote Abandon button instead of leaving. It will put up a Vote Abandon vote but since you're the only one who's voting, it's guaranteed to pass.

 
			
			
				When I'm leveling up a dps class, this happens to me all the time in dungeons. Wait 30+ minutes only to get into an empty dungeon. I stopped doing in-progress all together for that reason, as dps at least.


 
			
			
				When I join any instance in progress and I'm the only one there, I choose "Vote Abandon" just to fully close out that particular session. This keeps me from getting happy knowing I got an insta-queue as DPS lol
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
Uhh, it's pretty far from being the only way. Ever heard of loot, perhaps minion drops?I honestly think SE knows this, and that it doesn't really belong in Trials roulette, but I think they put it in there just because they also know it is the only way they could ever get anyone to do this fight again after doing it for the story clear and they know EVERYONE needs it to enter Ishgard. *conspiracy theory*

 
			
			
				It's not Coil level difficulty. It just requires communication. Maybe this game isn't for you after all, I would expect more of these types of things in Heavensward to be honest.
 
			
			
				Please... Caduceus was way easier then this. Tank picks up after the split and stay off glowey floor. This is 2 people having to do cannons and the snares, 1 person to hit the DK, the tanks gotta pick up adds and bring them to the front, which seems like the hard part. Every attempt i did the adds were running around like crazy and wrecking me and the dps.

 
			
			
				*References ancient content that has been out since 2.0 and since nerfed to the ground*
*Checks lodestone of Bruiser - Laughs*
I see you haven't even entered SCOB, much less cleared T9. You may want to consider your position on SoF being as hard as Coil bosses.
That is the "we overgear the fight so much that the stacking damage buff isn't a problem" strategy. The actual strategy for Caduceus is this:
1. All but slime kiting DpS stay off glowing floors.
2. MT positions Caduceus somewhere that he can easily avoid standing on glowing floors.
3. When a slime spawns the kiter dpses the slime down before feeding it to Caduceus in order to decrease the damage buff.
4. When Caduceus splits, OT takes the clone and one of the tanks pulls his Caduceus across the battlefield in order to avoid the snakes merging back together.
5. Rest of the the party splits up into 2 4 man parties and now 2 dps are feeding slimes.
6. Parties try to kill the snakes as close to the same time as possible.



 
			
			
				Yeah, I was going to point this out.
And we did this back in the day with DARKLIGHT gear. I remember when the snakes tailwhip killed melee, Lol. Nowadays maybe SoF and turn 1 are comparable, but originally not at all.
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			 Originally Posted by Nektulos-Tuor
 Originally Posted by Nektulos-Tuor
					

 
			 
			