

umm... replied to wrong post?Pro-tip for turn 11 as BLM, stay at the side move towards the front but out of cleave range, then you only have to sidestep twice to avoid nerve cloud(gas?). Covers your side? Side step out of it towards the front, sidestep back so out of frontal cone. easy ^_^
Phase 3? save a proc for just before he casts again and you have to move, if no proc, scathe.
Scan: Determines enemies weakness.
Aim: Allows targets attacks to exploit enemies weakness for X seconds.
Alternatively go for more of a combo system with Scholars healing aspects;
Scan: Determines enemies elemental alignment, next Adloquium/Succor/Sacred Soil is enhanced with increased resistance to that element.
Perhaps a combination of the two, giving Scan to Machinist like Natsuno suggests and let Aim do different things for different Jobs. For Scholar it boosts elemental resistance. For Black Mage it boosts elemental potency. etc. etc.
Last edited by Nalien; 05-08-2015 at 02:03 AM.


I like this idea. Plus the name for 'Machinist Scan' isn't important. It could be Aim, Lock-On, etc. I'm sure there's other usable names too.![]()

We could scan their HP. It would be fun to know how much HP each boss has


Even just more detailed information would be interesting, like showing the monster's hp in numbers rather than just a bar. Displaying their immunities and current status resistance level (so you can tell when it's resistance to something has reset). Maybe if they wanted to go in depth with it, add a bestiary and make it so when you scan a monster it gets added to the list with all the moves it uses with a description of what they do, similar to our own actions.
E.G. Scan Titan (hard):
Hp: ?????/?????
Abilities:
Landslide- Line AoE dealing ??? Potency damage, additional effect: knockback.
Etc.

So you basically want everything handed to you.Even just more detailed information would be interesting, like showing the monster's hp in numbers rather than just a bar. Displaying their immunities and current status resistance level (so you can tell when it's resistance to something has reset). Maybe if they wanted to go in depth with it, add a bestiary and make it so when you scan a monster it gets added to the list with all the moves it uses with a description of what they do, similar to our own actions.
E.G. Scan Titan (hard):
Hp: ?????/?????
Abilities:
Landslide- Line AoE dealing ??? Potency damage, additional effect: knockback.
Etc.
There are these things called mechanics, which scan would completely trvialize if you knew exactly what they would be before they even happened. Would sort of make any server/world first a lot less noteworthy.
Not really. I don't know about a Scan ability, but a personal bestiary would be amazing. In traditional FF games, all that info is only filled into the bestiary once you've beaten it first, or individual ability descriptions fill in as you encounter them. I don't think having more information about what a boss does in an encounter trivializes anything, rather it's the execution that really matters. It would actually be nice to not have to wonder wtf that ability you just encountered actually does, as opposed to figuring it out via trial and error, and well just plain guessing. Your argument could be applied equally to having the bosses' HP percentage shown, and it's just as silly.
Besides, even if it did trivialize world firsts, I think more people would benefit from having a cool bestiary to browse that it's really a worthy trade-off.
Last edited by FaileExperiment; 05-08-2015 at 09:48 AM.
why bother with that when people will just use YouTube anyway?




I don't know if people just didn't read all of the OP's post or if he added in further ideas for what FFXIV's version of Scan could do after all the posts.
Either way, I must beg the question: did no one read the ideas for Scan suggested by the OP? Made enough sense to me - just a debuff on the enemy that makes them more susceptible to crits by virtue of the party now "knowing weaknesses".
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