I know this is completely besides the point but.. What is Regen II?
I know this is completely besides the point but.. What is Regen II?
I bet it's a 100% recovery every 3 seconds!
Jokes aside, OP, you can't compare a healer's job with a DPS job. In simplest sense: It's not the healer's job to keep you alive, it's to keep you in good condition. Staying alive is your own damn job. As for the DPS roles, your role is to, well, deal damage. You're not sharing the full context either. Encounters end up in a failure because of three reasons: Healer's doing a terrible job, failing mechanics or the DPS is simply bad. Assuming the healer is doing their job, that leaves only two reasons for failures: mechanics or bad damage. May be your fault, may not be your fault. Either way; neither reason warrants for some random public rage towards a specific role. This is almost as bad as assuming all football fans are vandals just because there's a handful of hooligans.
Last edited by Lyrica_Ashtine; 05-08-2015 at 03:15 AM.
Wait what? What about bad tank. Those are not all the possible reasons for a bad run lol
Well, yeah I guess. Makes four then
The healer probably knew of an enrage coming up, and their MP became an issue. The best damage mitigation is actually more damage on the boss. Less healing in the end.
Like another poster mentioned, even when I go SCH in a roulette DF I do more damage than some DPS. I don't say much aside from that melee that just refuses to LB. You know LB? LB NAO.
Anyway, I'm confused by the OP. I'm also confused as to why she has 4+ upvotes. Stating "we need more dps" can be said in a few ways. But how it is stated by the OP it doesn't seem like the healer was actually being rude, mean, or insulting just that they were stating a fact: the team needs more DPS.
Many (all) bosses will eventually wipe your party if you take to long, because of MP/TP concerns and cooldowns, over run by adds, enrage timers, or player fatigue (if it takes to long and players start messing up). ALL of these are countered by having enough/higher DPS to kill the boss in time. Stating "we need more DPS" isn't always to attack the DPS, though usually it happens because the DPS isn't doing correct rotations (lazy or clueless) or they aren't utilizing their full kit. Healers and Tanks are less at fault, but they can still bring some DPS.
So long as the Healer was DPSing as well (if they could. They actually don't even have to do this, but whatever) they actually have a right to state that the team doesn't have enough if things are going poorly because of it (not bad tanks, heals, or mechanics).
I really wish they implemented damage done chart after a boss battle like in frontlines.
Because that's not a rule. If the group is sucking, it's better to call them out and get them to fix it than suffer through 40 minutes of BS.
Well that works both ways there are times you see somebody needs help and you try to suggest something and the reaction is basically "**** off"
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