Storyline missions: Where's the challenge, the boss fights the battles.
Leves: I just don't find leves fun, either too easy or too hard, everyone just zergs everything, if its too hard just lower difficulty and its too easy, its hard to find a good balance.
Also leves are just too similar, even r40 leves are just slight variations of r1 leves.
Party based leves have no strategy, its just a zerg spam fest, battles are over too quickly to have any time to implement any strategy.
Too much running back and forth, kill mob, run to point b, kill run to point c, kill run to point a etc.
Crafting: the mini game is a chore, really can't stand crafting for more than about 15 or so minutes before the grind gets to me.
Making things and the drawn out process of acquiring ingredients, some stuff just needs way too many ingredients, it can take a huge amount of time to track down everything you need, or you can make all the bits, which requires more and more items and different crafts, it becomes too much hassle to even try.
Locations: Huge areas, way too big and everything looks the same, instead of ranking 1 to 50 in 3 themed areas i'd have go for smaller areas and more of them, more variation, really its dissapointing doing r40 leves in an area that looks the same as when I did r1 leves, we need more places to discover, to travel to and have a sense of adventure.
Anima: either give unlimited anima or introduce other means of travel other than running.
Challenge: where is it? leves are not challenging because if its slightly too hard everyone wants to drop the difficulty, no point buying new gear and pimping out your character when you can just drop the difficulty at will, how about some bcnm type stuff which is a real challenge and motivates you to go into the battle with the best gear you can or chances are you'll have a hard time winning.
Equipment: not having caps on what gear you can use is just pointless, r10's running around in r50 gear, where's the motivation to gain those extra ranks so you can then have access to some new gear, just buy them now and rank up later, it just feels like kind of pointless.
I stopped playing a few weeks ago, taking a break, let my anima regen etc and looked forward to coming back to check out the new quests, finally some new content, then I read what they were like... didn't even bother to log on and check them out, sounds like they really are dissapointing, some text and go kill 8x of some mob, sounds like more leves to me without xp.
I would like quests like the Opo Opo Crown quest in FFXI, it had cutscenes, story, adventure to a challenging area, with mobs you needed friends help to beat, and finally a nice Crown for your efforts that stood out, it showed you put some work into you character and felt like good to get.
I'll be back when the game feels more complete, more content, more locations, more challenge, more goals, until then I see no point ranking up and grinding it out.
 
			 
			
 
					
					
					
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