I am on the verge. What can I say, 6 months in and I still feel 0 attachment to my character or the world.

Lack of mob variety in zones: Best I can tell, marmots are the top predator in XIV; they are everywhere, and they are getting bigger! I'm guessing this lack of variety exists to ensure an even distribution of materials for the crafting system, but it still makes the world feel fake, like things are there just to be there. Compared to other games (say XI) where the mob distribution around the world felt more natural.

Nothing to do: The leve system boils down to a 'daily quest' kinda deal... I'm sick of doing the same things over and over and over, especailly since it is always in this lifeless world. I finished the couple handfulls of sidequests rather quick, so now it's back to just how it was before 1.16, leve, rinse, repeat. I'm not that big on crafting or gathering. I do it from time to time, but I'd rather there be content that I need my combat classes for.

Poor Mob AI: Non leve mobs never run, and leve mobs run too predictably. Dodo's, spriggans, and lalafel assassins all using the same flight or fight technique?

No Transition Zones, No Winter Zone: Lush green -> Desert.. Yeah I know this can happen in the real world, but we only got 5 zones in XIV. Apparantly we only have three seasons in Eorzea, since there isn't snow anywhere in the world best I can tell.

The new development has mentioned "drastic changes".. Now I'm not sure what their definition of drastic is, but honestly, in order to meet my needs, they need to be epicly drastic (burn down zones and start over in some cases I think). How plausible is that? No idea, I'm not a game developer, I write enterprise applications. I can't imagine it being an easy task, but I feel it is necessary.