No but seriously they just need to compile some of the crap we are throwing around and start some polls for us to vote on. that will put an end to this nonsense
No but seriously they just need to compile some of the crap we are throwing around and start some polls for us to vote on. that will put an end to this nonsense
Poles are for flags, Rods are for fishing!
Aarok Dahlmel
7th Sun of the 4th Umbral Moon
Founder & Leader of The Yagudo Initiative
Join us! yags.co
New threads about Jump is just becoming more and more like........FFXIV! (Oh yeah! I went there! Hahahaha!)
Player
If anything we're getting good feed back to this thread so i'm going to bump it. Opinions are sort of all over the place, but there we are starting to see a common thread.
I stopped playing because well everyone else has pretty much listed the same reasons. I haven't fully quit or given up on the game, but the recent updates still held no real reason for me to want to come back full time and play. In fact if anything, they just made me miss FFXI more and I went back to playing XI.
I am on the verge. What can I say, 6 months in and I still feel 0 attachment to my character or the world.
Lack of mob variety in zones: Best I can tell, marmots are the top predator in XIV; they are everywhere, and they are getting bigger! I'm guessing this lack of variety exists to ensure an even distribution of materials for the crafting system, but it still makes the world feel fake, like things are there just to be there. Compared to other games (say XI) where the mob distribution around the world felt more natural.
Nothing to do: The leve system boils down to a 'daily quest' kinda deal... I'm sick of doing the same things over and over and over, especailly since it is always in this lifeless world. I finished the couple handfulls of sidequests rather quick, so now it's back to just how it was before 1.16, leve, rinse, repeat. I'm not that big on crafting or gathering. I do it from time to time, but I'd rather there be content that I need my combat classes for.
Poor Mob AI: Non leve mobs never run, and leve mobs run too predictably. Dodo's, spriggans, and lalafel assassins all using the same flight or fight technique?
No Transition Zones, No Winter Zone: Lush green -> Desert.. Yeah I know this can happen in the real world, but we only got 5 zones in XIV. Apparantly we only have three seasons in Eorzea, since there isn't snow anywhere in the world best I can tell.
The new development has mentioned "drastic changes".. Now I'm not sure what their definition of drastic is, but honestly, in order to meet my needs, they need to be epicly drastic (burn down zones and start over in some cases I think). How plausible is that? No idea, I'm not a game developer, I write enterprise applications. I can't imagine it being an easy task, but I feel it is necessary.
I've logged in maybe once in the last two months.
The main reasons I can't find the motivation.
1. Absolutely no content. Repeating leves simply because there isn't anything else to do gets repetitive. Sidequests weren't yet available and I haven't been back to check on the current status of sidequests. From what I've read, they aren't anything to write home about.
2. The main reason I left is because of the Market Ward situation. After spending a ridiculous two hours looking for a simple axe upgrade, any hope I had for the game vanished.
3. Lack of class identity. Having to level up various classes to make one seemingly 'super class' takes away from the feelings of accomplishment and singularity that existed in games like FFXI. In FFXI, you could take comfort in bringing something exclusive to the party as a high level warrior/Sam/Drg or whatever. That doesn't seem to exist in the current class system.
I haven't stopped playing.
1) Lack of story immersion. Compared to FFXI in Oct 03 this is nothing but an empty space
2) Troublesome interfaces. LS, /search, party search, etc..
3) Lack of a good economy system. I know it got better but it still needs work
Basically the Devs seemed to forgeet everything they learned from FFXI when making the game.
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