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  1. #1
    Player
    Tinydog's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Tiny Dog
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    the game not being FFXI-2
    (0)

  2. #2
    Player
    Sushi's Avatar
    Join Date
    Mar 2011
    Location
    Gradania
    Posts
    70
    Character
    Sushi Meow
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I really don't like doing dailys, its boring!

    yea, the leves are just like dailys in WOW.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Mount Gagazet
    Posts
    318
    New threads about Jump is just becoming more and more like........FFXIV! (Oh yeah! I went there! Hahahaha!)
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    212
    If anything we're getting good feed back to this thread so i'm going to bump it. Opinions are sort of all over the place, but there we are starting to see a common thread.
    (0)

  5. #5
    Player
    Cylla's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    446
    Character
    Cylla Lightfall
    World
    Goblin
    Main Class
    Reaper Lv 90
    I stopped playing because well everyone else has pretty much listed the same reasons. I haven't fully quit or given up on the game, but the recent updates still held no real reason for me to want to come back full time and play. In fact if anything, they just made me miss FFXI more and I went back to playing XI.
    (0)

  6. #6
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I am on the verge. What can I say, 6 months in and I still feel 0 attachment to my character or the world.

    Lack of mob variety in zones: Best I can tell, marmots are the top predator in XIV; they are everywhere, and they are getting bigger! I'm guessing this lack of variety exists to ensure an even distribution of materials for the crafting system, but it still makes the world feel fake, like things are there just to be there. Compared to other games (say XI) where the mob distribution around the world felt more natural.

    Nothing to do: The leve system boils down to a 'daily quest' kinda deal... I'm sick of doing the same things over and over and over, especailly since it is always in this lifeless world. I finished the couple handfulls of sidequests rather quick, so now it's back to just how it was before 1.16, leve, rinse, repeat. I'm not that big on crafting or gathering. I do it from time to time, but I'd rather there be content that I need my combat classes for.

    Poor Mob AI: Non leve mobs never run, and leve mobs run too predictably. Dodo's, spriggans, and lalafel assassins all using the same flight or fight technique?

    No Transition Zones, No Winter Zone: Lush green -> Desert.. Yeah I know this can happen in the real world, but we only got 5 zones in XIV. Apparantly we only have three seasons in Eorzea, since there isn't snow anywhere in the world best I can tell.

    The new development has mentioned "drastic changes".. Now I'm not sure what their definition of drastic is, but honestly, in order to meet my needs, they need to be epicly drastic (burn down zones and start over in some cases I think). How plausible is that? No idea, I'm not a game developer, I write enterprise applications. I can't imagine it being an easy task, but I feel it is necessary.
    (0)

  7. #7
    Player
    Paksenarrion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    91
    Character
    Sweeney Rydirhart
    World
    Balmung
    Main Class
    Conjurer Lv 37
    I haven't stopped playing.
    (0)

  8. #8
    Player
    Abnar's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Abnar Nebur
    World
    Excalibur
    Main Class
    Archer Lv 50
    agree with Winterclaw
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    13
    Storyline missions: Where's the challenge, the boss fights the battles.

    Leves: I just don't find leves fun, either too easy or too hard, everyone just zergs everything, if its too hard just lower difficulty and its too easy, its hard to find a good balance.
    Also leves are just too similar, even r40 leves are just slight variations of r1 leves.
    Party based leves have no strategy, its just a zerg spam fest, battles are over too quickly to have any time to implement any strategy.
    Too much running back and forth, kill mob, run to point b, kill run to point c, kill run to point a etc.

    Crafting: the mini game is a chore, really can't stand crafting for more than about 15 or so minutes before the grind gets to me.
    Making things and the drawn out process of acquiring ingredients, some stuff just needs way too many ingredients, it can take a huge amount of time to track down everything you need, or you can make all the bits, which requires more and more items and different crafts, it becomes too much hassle to even try.

    Locations: Huge areas, way too big and everything looks the same, instead of ranking 1 to 50 in 3 themed areas i'd have go for smaller areas and more of them, more variation, really its dissapointing doing r40 leves in an area that looks the same as when I did r1 leves, we need more places to discover, to travel to and have a sense of adventure.

    Anima: either give unlimited anima or introduce other means of travel other than running.

    Challenge: where is it? leves are not challenging because if its slightly too hard everyone wants to drop the difficulty, no point buying new gear and pimping out your character when you can just drop the difficulty at will, how about some bcnm type stuff which is a real challenge and motivates you to go into the battle with the best gear you can or chances are you'll have a hard time winning.

    Equipment: not having caps on what gear you can use is just pointless, r10's running around in r50 gear, where's the motivation to gain those extra ranks so you can then have access to some new gear, just buy them now and rank up later, it just feels like kind of pointless.

    I stopped playing a few weeks ago, taking a break, let my anima regen etc and looked forward to coming back to check out the new quests, finally some new content, then I read what they were like... didn't even bother to log on and check them out, sounds like they really are dissapointing, some text and go kill 8x of some mob, sounds like more leves to me without xp.

    I would like quests like the Opo Opo Crown quest in FFXI, it had cutscenes, story, adventure to a challenging area, with mobs you needed friends help to beat, and finally a nice Crown for your efforts that stood out, it showed you put some work into you character and felt like good to get.

    I'll be back when the game feels more complete, more content, more locations, more challenge, more goals, until then I see no point ranking up and grinding it out.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    2
    Dear SE why you mess with the GuildLeves timer, Now we have to wait 39+hrs Real life time to do guild leves. That was only thing kept me playing FF14 cause that was my favorite part of the game. The 24hrs that you had before was OK now i have wait 2days that pisses me off now.
    (0)

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