Someone probably already thought about this but I thought it would be nice to re-emphasize the concept in case it was missed:

Currently, the way that Crafters rank/level up is Archaic. Here is a solution SE could implement and various benefits that would be gained from it:

- Make Leve Quests a prime method of leveling Crafting by removing restrictions on how many leves Crafters can do. Adjust the rewards gained from leve quest adequately if needed.

- Increase available Guild Mark abilities to give crafters more to work for. Make abilities a more viable requirement in item creation.

This helps in several ways:

- Decreases required inventory spaces needed to support craft leveling.
- Is a viable method to make Gil besides relying on the market ward.
- Distances crafters from the Archaic "WASTE A MILLION MATS" to level system.