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  1. #1
    Player
    Gendiin's Avatar
    Join Date
    May 2015
    Posts
    10
    Character
    Gendiin Wilde
    World
    Gilgamesh
    Main Class
    Reaper Lv 90

    Experience Share

    My suggestion is a way to get more tanks and healers into the duty finder. Basically you could queue up as a paladin and divert experience earned to your job of choice such as ninja. This way people would be enticed to queue up as a tank or healer since healer/tank queues are so much shorter. They could even institute a 50% exp penalty so its not too OP.
    (1)

  2. #2
    Player
    tocsin's Avatar
    Join Date
    Aug 2014
    Posts
    589
    Character
    Tocsin Wolndara
    World
    Jenova
    Main Class
    Conjurer Lv 60
    It would just flood the endgame crowd with more people who have no idea how to play their class.

    The idea of gaining experience to level up is based off "becoming better at doing that job". Kind of hard to do that, if you aren't even actually playing it.
    (4)

  3. #3
    Player
    Lemage's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    191
    Character
    Lem Ayase
    World
    Kujata
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bacent View Post
    TL;DR - Giving players a way to level up a class they're not playing/don't want to play because too lazy to get the skills would, in my opinion, be a horrid thing to do and would be a slap in the face to other players who have worked hard to get their characters where they are now.
    Quote Originally Posted by tocsin View Post
    It would just flood the endgame crowd with more people who have no idea how to play their class.

    The idea of gaining experience to level up is based off "becoming better at doing that job". Kind of hard to do that, if you aren't even actually playing it.
    Sorry but these replies are the same reason i disagree.
    (0)
    I likely won't see your replies to my posts so if it's important, /tell Lem Ayase@Kujata .

  4. #4
    Player
    Gendiin's Avatar
    Join Date
    May 2015
    Posts
    10
    Character
    Gendiin Wilde
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    it was meant for leveling not doing end game content you still have to do your class quests and job change like normal i was more considered with the 15-47 dungeons
    (0)

  5. #5
    Player
    Umbriere's Avatar
    Join Date
    Apr 2015
    Posts
    15
    Character
    Umbrie Nightshroud
    World
    Famfrit
    Main Class
    Dancer Lv 78
    i can see some merit in that idea. i would make it an item tax that required a level 50 side quest to gain. the side quest would unlock a special item slot called a Symbosis crystal. you can only have one Symbosis crystal equipped at a time, but what they do, is they allow you to level a predetermined class instead of the class you were playing, but take a hit to their durability for every level that class gains, whether a combat, gathering or crafting class. the item's cost would be measured in grand company seals and only works if the class is lower level than your own

    you would be limited in how many symbosis crystals you can own at a time, like say 15. and while they can be any class of any disciple type. with only 1 of each class type. meaning you can power level classes you need for a skill but don't actually want to play as. it doesn't let you do this to all the classes. this makes leveling crafting classes easier for people who want to gear alts but don't want to sift through a crafting grind, and makes endgame materia easier to acquire, which are positive changes. because i can't think of anyone who wants to perpetually do constant leves as a disciple of the land or hand, or even constant sprite farming, when an experience share item could be a better solution. for the classes people need skills or resources from but don't want to sit through the grind of doing leves and fates for.
    (0)
    Last edited by Umbriere; 05-07-2015 at 05:35 PM.

  6. #6
    Player
    Gendiin's Avatar
    Join Date
    May 2015
    Posts
    10
    Character
    Gendiin Wilde
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Umbriere View Post
    i can see some merit in that idea. i would make it an item tax that required a level 50 side quest to gain. the side quest would unlock a special item slot called a Symbosis crystal. you can only have one Symbosis crystal equipped at a time, but what they do, is they allow you to level a predetermined class instead of the class you were playing, but take a hit to their durability for every level that class gains, whether a combat, gathering or crafting class. the item's cost would be measured in grand company seals and only works if the class is lower level than your own

    you would be limited in how many symbosis crystals you can own at a time, like say 15. and while they can be any class of any disciple type. with only 1 of each class type. meaning you can power level classes you need for a skill but don't actually want to play as. it doesn't let you do this to all the classes. this makes leveling crafting classes easier for people who want to gear alts but don't want to sift through a crafting grind, and makes endgame materia easier to acquire, which are positive changes. because i can't think of anyone who wants to perpetually do constant leves as a disciple of the land or hand, or even constant sprite farming, when an experience share item could be a better solution. for the classes people need skills or resources from but don't want to sit through the grind of doing leves and fates for.


    I like the expansion on my idea .
    (0)

  7. #7
    Player
    Gendiin's Avatar
    Join Date
    May 2015
    Posts
    10
    Character
    Gendiin Wilde
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Just a heads up this idea wasn't intended to be used for end game stuff like raids it was just for the person who hit 50 already and wants to divert exp to say his level 5 arcanist and can dungeon grind to give it exp you'd still be required to do the class quests as the class needed.
    (0)

  8. #8
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gendiin View Post
    Just a heads up this idea wasn't intended to be used for end game stuff like raids it was just for the person who hit 50 already and wants to divert exp to say his level 5 arcanist and can dungeon grind to give it exp you'd still be required to do the class quests as the class needed.
    You are misunderstanding what others are trying to point out as the implication of this. You played all the time on tank, leveled up your ACN with it. Now you are a lvl 50 SMN or SCH and have no idea how to play the class because you were busy tanking gaining EXP. This is a problem. There would be an insane number of high level players entering end game instances with no idea what their buttons do and how to weave them together.

    Just needing to do the class quests every 5 levels is not enough. Developers stated lvls 1-50 are "training" on how to play the job, this would completely undermine their attempts to force people to learn how to play well. Some people still struggle learning when playing the class all the way to 50, but that is another discussion for another thread.
    (1)
    Last edited by m3eansean; 05-08-2015 at 05:55 AM.

  9. #9
    Player
    Gendiin's Avatar
    Join Date
    May 2015
    Posts
    10
    Character
    Gendiin Wilde
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    i get what people are referring too no system is perfect and their is usually down sides to any idea. I feel that the people who play their char from 1-50 and still cant play it would still not understand it if they diverted exp to it. That's why I suggested a exp penalty this way its not automatically a go to option but just another option for people who don't want to sit in queue for 45 minutes or don't have the time to do so. They could even institute a trial with the new system that you have to complete every set amount of levels that are used to teach people the class who take this route. I don't feel any of the dps classes have a huge learning curve even the summoner who I've heard people refer to as the hardest to master.
    (1)
    Last edited by Gendiin; 05-09-2015 at 05:51 AM. Reason: typos

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by m3eansean View Post
    You are misunderstanding what others are trying to point out as the implication of this. You played all the time on tank, leveled up your ACN with it. Now you are a lvl 50 SMN or SCH and have no idea how to play the class because you were busy tanking gaining EXP. This is a problem. There would be an insane number of high level players entering end game instances with no idea what their buttons do and how to weave them together.
    I leveled all my jobs to 50, and about half of them I didn't learn anything beyond the basics due to good old FATEs and leves.
    (1)

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