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  1. #21
    Player
    Join Date
    Mar 2011
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    Gridania
    Posts
    1,620
    OH MAH GAWD NOT THIS THREAD AGAIN
    (1)

  2. #22
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Guess what game design is about creating roadblocks and challenges so that the player has goals to achieve.

    In XIV all the teles are taken away from you as goals so are hundreds of spells also maps are taken away airship pass is taken away. And they wonder why nobody is playing the game?!

    Honestly what is there to achieve because all the areas and every piece of content requires little or no player involvement. Everybody thinks they want everything right away but games are about the need for a reward and the real reward should be the action of achieving those goals.

    Think of it this way if you really were given a lvl capped character in all classes with the best gear and every possible bonus there is to achieve with millions of gil. What would you do in this game and more importantly for how long would you keep doing it?
    (6)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    In XIV all the teles are taken away from you as goals so are hundreds of spells also maps are taken away airship pass is taken away. And they wonder why nobody is playing the game?!
    This isn't FFXI. This game is being created not only for people who play the FF series, but for a wider MMO audience. FFXI is archaic.
    (4)

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Seif View Post
    Think of it this way if you really were given a lvl capped character in all classes with the best gear and every possible bonus there is to achieve with millions of gil. What would you do in this game and more importantly for how long would you keep doing it?
    I think this really boils down the main concern of those who are against being givin everything. I want to earn my power, I want the journy to be rewarding.

    That is "Fun" to me.
    (5)

  5. #25
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PrettyPrincess View Post
    This isn't FFXI. This game is being created not only for people who play the FF series, but for a wider MMO audience. FFXI is archaic.
    ffxi was successful
    this wasn't
    point prooven
    (9)
    Mew!

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Azurymber View Post
    ffxi was successful
    this wasn't
    point prooven
    no .
    (1)

  7. #27
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by PrettyPrincess View Post
    no .
    Great counterpoint...
    (5)

  8. #28
    Player
    Etienn's Avatar
    Join Date
    Jun 2011
    Posts
    196
    Character
    Link Swei'ul
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DNO View Post
    again.
    people think walking to places determines difficulty. it cracks me up. i am sure we want hard fights and hard goals to reach but if SE changed to the system you want that would not make the game any harder or easier.

    Pick your battles and pick them smarter.
    Q_Q, Q_Q, Q_Q, Q_Q, Q-Q, Q_Q.

    Here we go, and it begins.
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
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    Gridania
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    1,620
    Quote Originally Posted by Jynx View Post
    Great counterpoint...
    I try .
    (1)

  10. #30
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Azurymber View Post
    ffxi was successful
    this wasn't
    point prooven
    And XI had a crapload of problems when it launched in Japan. It also didn't have much competition back then either since MMOs were still fairly new.
    (2)

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