I'm not holding it against them. I'm just saying perhaps they should construct their game in such a way that players cannot simply bypass a huge portion of the game, if that is how it is intended.
But if they intend players to bypass a huge portion of the game, even for the R46 questline, then perhaps they should question their design choices.
Getting to any level relevant node is a walk in the park there are only like 6 that are pretty much impossible to get too without a massive death train due to forced encounters with rank 90 monsters.
Otherwise getting the nodes is pretty much a 2 minute stroll from your nearest camp. Now if you had to actually go to each camp your damn self before being able to warp to it...then yeah thats some sort of slight challenge that I'm sure a good chunk of people would Q-Q about as well.
You can't please everyone, to the people who say "I Haz optionz!" Being able to skip that much content on a whim really does effect it for players on the other side of the fence. Sure I can walk, but where is the sense of accomplishment when I really could have just had Joe-Blow teleport me, and everyone else has the camp allready because of the "Options" they have.
I can't say F-YEAH! I just got the Mor-Dhona camps guys, nobody is going to say "Allright man! Thats a rough trip!" they are gonna say "...so?"
There is no sense of reward for doing anything when there is a silver platter sitting beside you with the thing your laboring to get, everyone else gets it for free but you worked hard for it...why? This is why such easy-outs for the "Casual players" (I'm still doubting the validity of these casual players claims for the most part) makes any sense of accomplishment hollow.
Would a Rajas ring feel just as cool if you talked to a quest NPC and you had these two options?
A: Time to start a series of quests that will make you beg/cry for mercy but when you finally finish them *Open shiny gold box* You get this! (Present Rajas ring)
B: Yo dawg, I heard you like rings so we put this Rajas ring in a ring for you to wear while you ring. (Gives Rajas ring)
Game needs a sense of accomplishment right now their isn't much to really strive for.
To Jynx:
Getting to any level relevant node is a walk in the park there are only like 6 that are pretty much impossible to get too without a massive death train due to forced encounters with rank 90 monsters.So you're complaining that there is a mix of content? I wholeheartedly disagree.
Otherwise getting the nodes is pretty much a 2 minute stroll from your nearest camp.The easy ones. Now if you had to actually go to each camp your damn self before being able to warp to it...then yeah thats some sort of slight challenge that I'm sure a good chunk of people would Q-Q about as well.It's a moot point isn't it. Since it's already so easy, why implement it? That's the definition of a timesink.
You can't please everyone, to the people who say "I Haz optionz!" Being able to skip that much content on a whim really does effect it for players on the other side of the fence. Sure I can walk, but where is the sense of accomplishment when I really could have just had Joe-Blow teleport me, and everyone else has the camp allready because of the "Options" they have.You can still say that for those 9 nodes. The camps don't need to be difficult to get to. That's like, saying "Where's the accomplishment from tracing the Mona Lisa." You'd be correct that there is little accomplishment in tracing the Mona Lisa. Being the first to paint it is an amazing accomplishment. Being able to recreate it by hand without tracing it is also commendable. Being inspired by it to create your own work is even more of an accomplishment.
I can't say F-YEAH! I just got the Mor-Dhona camps guys,Nope, but you can say you F-YEAH I got the node near camp Brittle bark guys. That content and sense of accomplishment is still there for you. The sense of accomplishment is still there for you if you aren't dependent on other people to verify your accomplishments. nobody is going to say "Allright man! Thats a rough trip!" they are gonna say "...so?"Yep, but your journey is an experience that is unique to you. Try to enjoy that.
There is no sense of reward for doing anything when there is a silver platter sitting beside you with the thing your laboring to get, everyone else gets it for free but you worked hard for it...why?This isn't real life. It's a game. My nephew likes to play games with cheat codes. I prefer not to. I am more accomplished than he is. I don't let him dictate my accomplishments because we want something completely different from our separate gaming experiences. This is why such easy-outs for the "Casual players" (I'm still doubting the validity of these casual players claims for the most part)You're right. I mainly want it in because I'm a hardcore player. Let it remain for the casuals. Adding it as a useless time sink does not make me feel more accomplished. makes any sense of accomplishment hollow.Again, only if you need others to reinforce your accomplishments. I prefer tackling hard obstacles together with a diverse group of people with different skillsets and abilities.
Would a Rajas ring feel just as cool if you talked to a quest NPC and you had these two options?
A: Time to start a series of quests that will make you beg/cry for mercy but when you finally finish them *Open shiny gold box* You get this! (Present Rajas ring)
B: Yo dawg, I heard you like rings so we put this Rajas ring in a ring for you to wear while you ring. (Gives Rajas ring)This is completely different than exploration. This is not the subject. This is a whole different subject. Easy access is not EZ modeing the game. Create difficult worthwhile content within the game world and the game will be hard. A person with all rank capped classes, no matter what job, is not an accomplishment that I applaud or acknowledge. The only exception to that would be XI with it's rank cap quests. I actually wish there was more level cap milestones to reach in the game that required skill. No one could fake the RDM Maat fight. You knew if you saw an RDM at 71 or above that the player earned it. Again that takes actual skill though. All the people who are rank capped in this game aren't accomplished. They just have a lot of time on their hands.
Game needs a sense of accomplishment right now their isn't much to really strive for.You don't need to implement timesinks in order to create this. They shouldn't do it now. They shouldn't do it in the future.
There are other things in the game to compare and contrast your accomplishments to verify yourself. Travel doesn't have to be one of them, even though it already can be and is in some instances.
ANYONE who thinks anima should stay is a total imbecile. end of discussion.
Anima should stay. It is a very valid means to bring in casual players. That is a simple fact.
This does not mean that players shouldnt have to work for that reward. We have a very vast world that is for the most part fairly impressive. Allowing players to simply skip the whole journey by having a friend teleport them around is unacceptable.
Leave the teles, require the walk.
I would even be semi ok with the instant airships if there was some kind of work to be done for that privlage. And I do not mean a single quest that gives you full access. I mean each port requires you to complete some task to gain access to it. Like getting a passport or something for EVERY port.
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