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  1. #91
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I actually was mostly joking about the maps. I think it would be fine if they started out showing the areas that are along the main roads leading between cities, and the rest being quested/filled in as you go (I'd like both options to be used). However this is all dependent on how good of a job they do at making the new maps unique, since as it is now without a map you really have no hope of finding your way at all.

    The only issue we run into is the journal map markers. If the map is hidden, I dunno how they would handle showing you where to go if it's a place you haven't been to, especially if it's somewhere like Mor Dhona where there are most likely multiple entrances you haven't been to yet.

    You shouldn't worry about the chocobo license or airship license though. They haven't said anything about the airship license if there is any, but they have said that getting a personal chocobo will require doing a lot of work for the companies. I'm sure they know how important a chocobo quest is for many people.
    (3)

  2. #92
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by miqokini View Post
    I don't mind certain things being easier than they were in FFXI, but this one issue totally takes away from the enjoyment of exploration.

    Since when could you get tele'd to a crystal you have not activated? SE, please turn this particular easy-mode off.
    Why?

    Because you do not know how to not use the option?

    Here, let me help you - when the game offers you the option to teleport just click "no".

    There, now you will not teleport anymore unless you want to, hope that helped!
    (3)

  3. #93
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by davysez View Post
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob? There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time! If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location" every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea. Chocobo is faster than foot. Airship is faster than chocobo. Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"
    I believe this thread covers your tastes

    http://forum.square-enix.com/ffxiv/t...l=1#post329279
    (0)

  4. #94
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Estellios View Post
    That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.

    Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.

    Don't you take away my maps though! =P
    I like this train of thought. It's the premise I used when creating my ideas for future airship content.

    http://forum.square-enix.com/ffxiv/t...l=1#post329279

    I'd love to see if you had any thoughts on the matter as you seem like minded.
    (0)

  5. #95
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by davysez View Post
    This is the biggest reason I have trouble sticking with FFXIV. In FFXI, you started out with nothing. All you could do is walk outside the city gates and kill rock eaters. Running to Jeuno for the first time and getting the chocobo license was fun, exciting and challenging, and also hooked me on XI for a long time. The first time I went to San D'Oria, I was lvl. 10, and just wanted to explore. I got lost along the way (no map, lol), nearly died, and eventually found a high-level who was kind enough to show me how to get there. I still remember the feeling of encountering new mobs, not knowing if they will aggro or not. After all, there was a real incentive to not die! Traveling was dangerous, difficult, time-consuming, exciting, and eventually routine, but going from one end of the world to the other always required a bit of planning and some thought, and maybe some time too.

    For comparison, I started out in Gridania, and I don't even remember the first time I went to Uldah and Limsa. I think a friend ported me on the first day. Fun.
    I couldn't agree more.
    It's sad.
    (3)

  6. #96
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Wait a minute. For all you guys who are saying getting nodes isn't challenging, have you actually tried to walk to all the nodes? I mean all of them, not just the leave locations.

    I can tell you that I have tried most and there is nothing easy about quite a few of them. For some nodes you need at least two full parties, everyone having raise and chainspell, and a lot of time on your hands.
    (1)
    Last edited by Molly_Millions; 09-09-2011 at 11:07 PM.

  7. #97
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jynx View Post
    I do find it funny that most of the people fighting for the instant warps are not the kind of people who "Are short on time" it seems like it's more or less the people who have plenty of time on their hands, but upset at how much they can get done in that period of time.
    I noticed the same and it's kind of weird. It's like using a wheelchair even though you can walk.
    (1)

  8. #98
    Player
    Ichi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    173
    Character
    Ichi Cero
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Next they'll be asking that bosses drop every reward they have times the number of people in the party.
    (0)

    Credit for the Elezen artwork goes to Naerko: http://naerko.deviantart.com/

  9. #99
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Wait a minute. For all you guys who are saying getting nodes isn't challenging, have you actually tried to walk to all the nodes? I mean all of them, not just the leave locations.

    I can tell you that I have tried most and there is nothing easy about quite a few of them. For some nodes you need at least two full parties, everyone having raise and chainspell, and a lot of time on your hands.
    I have walked to all but six camps in the game. Some of them are hard some are damn near impossible, but that is the fun part. I fyou can't make the walk you can't use the camp. This game lets you pay someone to take you there or have a friend port you around without ever having been near the location. It is both lore breaking and excessively easy.

    Lore breaking because you are supposed to have to attune yourself to the crystals and excessively easy because you never have to put in any effort to get anywhere.

    Of course get anywhere won't matter anymore since we are getting instant travel airships..
    (4)

  10. #100
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Like I said, you must still run to the smaller camps once.
    How many of you travelled in Coerthas to Teriggan's Stand and Shepherd Peak?
    If you want to explore the world without to much teleport, then go and get all small camps.
    (1)

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