I'm not holding it against them. I'm just saying perhaps they should construct their game in such a way that players cannot simply bypass a huge portion of the game, if that is how it is intended.
But if they intend players to bypass a huge portion of the game, even for the R46 questline, then perhaps they should question their design choices.



"Getting to the R46 questline objectives" aren't the objectives of the R46 quest. It's that simple. They're not "skipping a huge portion of the game" when they are fulfilling objectives. Traveling is filler when it comes to completing objectives. You can make traveling not filler by introducing content while in transit, for example, caravan defenses, but that probably won't be utilized as a viable method of transport.I'm not holding it against them. I'm just saying perhaps they should construct their game in such a way that players cannot simply bypass a huge portion of the game, if that is how it is intended.
But if they intend players to bypass a huge portion of the game, even for the R46 questline, then perhaps they should question their design choices.
If I'm literally chasing a bad guy from one location to the other, that's part of the quest objective. If I'm escorting an NPC from one location to another, that's a quest objective. If I need to see this NPC at this particular location, how I get there isn't part of the objective, only that I get there. This is my problem with what people consider to be "a huge portion of the game". People expect "a huge portion of the game" to be waiting on an airship and walking places. I want to play a fun game. Not a walk here, go here, ride here, extravaganza. Demand content, not filler. I promise you your immersion and enjoyment will be vastly more increased than implementing pointless timesinks. It will be further enhanced if you ask that these methods of transport actually offer content rather than just transportation. There's so much more they could do with airships than just arrive and depart, you're disregarding the potential if you think that's the only thing airships can be for.
When I choose to enjoy the world around me and explore the barren areas I recognize and admonish that it's my own choice. I enjoy finding little details that the developers put in but don't shove it down my throat. There's something special about it. It immerses me more. I feel like an explorer charting unknown frontiers. It's a mechanic that even single player games use to increase immersion. I applaud those who say, "Hey I found something cool you want to come see it?" and then proceed to show me. This was the premise of Traveling Jake, and he was excellent at showing me places I'd never thought to look.
Last edited by Rhomagus; 09-12-2011 at 01:02 PM.
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