Quote Originally Posted by Ichi View Post
Next they'll be asking that bosses drop every reward they have times the number of people in the party.
To be honest I'm not entirely against that. I'd rather them make the boss so hard that it's considered an accomplishment in and of itself. Especially if these drops are unique/untradeable. Doing the same content over and over again is a poor substitute for game design.

That completely changes if those drops are sellable/tradeable.