Getting to any level relevant node is a walk in the park there are only like 6 that are pretty much impossible to get too without a massive death train due to forced encounters with rank 90 monsters.

Otherwise getting the nodes is pretty much a 2 minute stroll from your nearest camp. Now if you had to actually go to each camp your damn self before being able to warp to it...then yeah thats some sort of slight challenge that I'm sure a good chunk of people would Q-Q about as well.

You can't please everyone, to the people who say "I Haz optionz!" Being able to skip that much content on a whim really does effect it for players on the other side of the fence. Sure I can walk, but where is the sense of accomplishment when I really could have just had Joe-Blow teleport me, and everyone else has the camp allready because of the "Options" they have.

I can't say F-YEAH! I just got the Mor-Dhona camps guys, nobody is going to say "Allright man! Thats a rough trip!" they are gonna say "...so?"

There is no sense of reward for doing anything when there is a silver platter sitting beside you with the thing your laboring to get, everyone else gets it for free but you worked hard for it...why? This is why such easy-outs for the "Casual players" (I'm still doubting the validity of these casual players claims for the most part) makes any sense of accomplishment hollow.

Would a Rajas ring feel just as cool if you talked to a quest NPC and you had these two options?

A: Time to start a series of quests that will make you beg/cry for mercy but when you finally finish them *Open shiny gold box* You get this! (Present Rajas ring)
B: Yo dawg, I heard you like rings so we put this Rajas ring in a ring for you to wear while you ring. (Gives Rajas ring)

Game needs a sense of accomplishment right now their isn't much to really strive for.