I remember I got teleported to my R46 mission in Mor Dhona by a friend. It's kind of funny that you can bypass such a huge amount of the world ... and for the final story mission no less.
It's a little anticlimactic.
I remember I got teleported to my R46 mission in Mor Dhona by a friend. It's kind of funny that you can bypass such a huge amount of the world ... and for the final story mission no less.
It's a little anticlimactic.


i ran there and got a bunch of the ath locations. I dont know why al the people that hate anima are mad at the people who like it. You dont have to use it if you dont want.
you got your friend to teleport you and complain ho it ruined you experience.
after 1.19 i wouldnt mind if they eliminated the smaller nodes as teleport locations, but i dont care if they leave them either. with chocobos i wont use them.
Last edited by syntaxlies; 09-10-2011 at 03:16 AM.



It's not that, would you people pay attention to what people are saying? People are going to teleport and insta port via airship everywheres and finish the little content we have now more quickly. Doesn't give a big incentive on traveling, and also shows that they are catering to the "I don't have enough time to play and walk" crowd. Your playing an MMO, you play when you can to waste time. Seriously.
Teleporting should have increased anima since we are having atleast 5 ways to travel. Walking, Chocobo, Airship, Ferry, and later Caravan. There really shouldn't be a need for teleports after 1.19, unless it's for a quick meetup or anything.



Everyone's concept of wasted time is different. Some can easily waste time. Others have to grab moments here an there to be able to play. Some are away from the game for weeks on end and then can play for weeks straight. Some stay logged in until they're forced from the server for patch updates and maintenance.It's not that, would you people pay attention to what people are saying? People are going to teleport and insta port via airship everywheres and finish the little content we have now more quickly. Doesn't give a big incentive on traveling, and also shows that they are catering to the "I don't have enough time to play and walk" crowd. Your playing an MMO, you play when you can to waste time. Seriously.
Teleporting should have increased anima since we are having atleast 5 ways to travel. Walking, Chocobo, Airship, Ferry, and later Caravan. There really shouldn't be a need for teleports after 1.19, unless it's for a quick meetup or anything.
Providing avenues for all of these people to play the game will only help XIV not hinder it.
Last edited by Rhomagus; 09-12-2011 at 10:06 AM.
I'm not holding it against them. I'm just saying perhaps they should construct their game in such a way that players cannot simply bypass a huge portion of the game, if that is how it is intended.
But if they intend players to bypass a huge portion of the game, even for the R46 questline, then perhaps they should question their design choices.



"Getting to the R46 questline objectives" aren't the objectives of the R46 quest. It's that simple. They're not "skipping a huge portion of the game" when they are fulfilling objectives. Traveling is filler when it comes to completing objectives. You can make traveling not filler by introducing content while in transit, for example, caravan defenses, but that probably won't be utilized as a viable method of transport.I'm not holding it against them. I'm just saying perhaps they should construct their game in such a way that players cannot simply bypass a huge portion of the game, if that is how it is intended.
But if they intend players to bypass a huge portion of the game, even for the R46 questline, then perhaps they should question their design choices.
If I'm literally chasing a bad guy from one location to the other, that's part of the quest objective. If I'm escorting an NPC from one location to another, that's a quest objective. If I need to see this NPC at this particular location, how I get there isn't part of the objective, only that I get there. This is my problem with what people consider to be "a huge portion of the game". People expect "a huge portion of the game" to be waiting on an airship and walking places. I want to play a fun game. Not a walk here, go here, ride here, extravaganza. Demand content, not filler. I promise you your immersion and enjoyment will be vastly more increased than implementing pointless timesinks. It will be further enhanced if you ask that these methods of transport actually offer content rather than just transportation. There's so much more they could do with airships than just arrive and depart, you're disregarding the potential if you think that's the only thing airships can be for.
When I choose to enjoy the world around me and explore the barren areas I recognize and admonish that it's my own choice. I enjoy finding little details that the developers put in but don't shove it down my throat. There's something special about it. It immerses me more. I feel like an explorer charting unknown frontiers. It's a mechanic that even single player games use to increase immersion. I applaud those who say, "Hey I found something cool you want to come see it?" and then proceed to show me. This was the premise of Traveling Jake, and he was excellent at showing me places I'd never thought to look.
Last edited by Rhomagus; 09-12-2011 at 01:02 PM.
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