I like this train of thought. It's the premise I used when creating my ideas for future airship content.
http://forum.square-enix.com/ffxiv/t...l=1#post329279
I'd love to see if you had any thoughts on the matter as you seem like minded.



I like this train of thought. It's the premise I used when creating my ideas for future airship content.That's a lot different than the general consensus of people that are arguing against instant travel, who simply sound as if they want other people to be forced to play how THEY want to play the game by removing options.
Like you have said, part of the issue is that there is really no point to taking your time to travel. I think the planned map redesigns are trying to alleviate that. I personally believe the philosophy of quick vs slow travel should not be penalize those that want an easier path, but reward those that go out of their way. Maybe random happenings along the field that will reward you in various ways, settlements with quests for you to do, or something along those lines. The treasure chests on the fields that they are adding seems like a way to make it more rewarding to go explore without stepping on others' toes.
Don't you take away my maps though! =P
http://forum.square-enix.com/ffxiv/t...l=1#post329279
I'd love to see if you had any thoughts on the matter as you seem like minded.
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