Exploration is not the same thing as travel.
Lets get that straight.
I want a NON trivial method of transport.
Instant travel should be a luxury.
The rest of this thread I could give a crap less about.




Exploration is not the same thing as travel.
Lets get that straight.
I want a NON trivial method of transport.
Instant travel should be a luxury.
The rest of this thread I could give a crap less about.
Last edited by DoctorMog; 09-09-2011 at 12:31 PM.
Thats all I'm really asking for in the end.
I do find it funny that most of the people fighting for the instant warps are not the kind of people who "Are short on time" it seems like it's more or less the people who have plenty of time on their hands, but upset at how much they can get done in that period of time.
People say that instant travel doesn't effect my gameplay experience because I have the option to not skip it. In the end it has far reaching effects that do effect the way I play the game. the markets will be effected drastically with this change as will the speed of leveling a craft. Instead of doing all of your local leves in one city you can now pick-and-choose the most effecient "Mainly the in-town" leves and never have to leave the comfort of the city to get all of your crafting leves done.
How fast people can level directly effects my gameplay experience. Like it or not anything anyone does will effect all the players around him in some-way. The airships may not be a giant issue, I'm more worried about where SE will draw the line between content and "convenience".
It obviously wont be as drastic as "Level up button" but the pace of leveling is allready out of controll gear 1-30 is almost trivialized because of how fast it's out-dated all for the "Convenience" of the players. They may as well remove leves that get people to venture outside the city for crafting as I doubt many will deem it "Convenient" enough to bother and just city-warp for their leves.
If things are balanced to reward the travel perhaps like decreased SP rewards for City-bound leves that would be cool, at least give people something else to cry about when they have no Anima left and are "Forced" to walk.
I really couldn't agree with this more. I pressed the Like button extra hard.
Last edited by Jynx; 09-09-2011 at 01:05 PM.




I noticed the same and it's kind of weird. It's like using a wheelchair even though you can walk.![]()



Not quite. It's that there a times when we want to explore, and there are times when we don't. Sometimes I want to walk to work. Sometimes I want to drive my car.
Making it easy for newer players is something that SE needs to do more of. I've tried to coach several people through the opening cutscene and they seemed appalled by the UI layout, little explanation on key game mechanics, or direction in the game. I know I got through it fine but I've been following this game since E3 09'. I knew a vast majority of the in's and out's prior to release. My friends didn't. If my friends ever find themselves in a situation where they haven't been to an area before and I really want show them, I don't see why wasting both of our limited playtime is necessary. Now if he wants to grind on the mobs in an area that's outside of his level range that's a completely different story.
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