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  1. #1
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    ffxi was successful
    this wasn't
    point prooven
    WTF kind of ridiculous logic is that? Seriously? FFXIV didn't have a failed launch because of teleporting, or because of "easy mode" issues the hyperbole slinging idiots around here like to throw around. It had a failed launch because there was next to no content, horrible lag problems, gigantic zones which were both empty and lacking in variety, and many more problems. Being able to piggyback on another person's teleport had nothing to do with it. Get some perspective aleady.
    (1)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AlexNiculaie View Post
    WTF kind of ridiculous logic is that? Seriously? FFXIV didn't have a failed launch because of teleporting, or because of "easy mode" issues the hyperbole slinging idiots around here like to throw around. It had a failed launch because there was next to no content, horrible lag problems, gigantic zones which were both empty and lacking in variety, and many more problems. Being able to piggyback on another person's teleport had nothing to do with it. Get some perspective aleady.
    I'm sorry but FFXIV did have a failed launch because of easy mode and immersion issues and you just agreed in your post. "gigantic empty and lacking in variety" is an immersion issue. FFXIV couldn't create a sense of wonder or exploration, which almost always overrides gameplay. Look at morrowind. It is still insanely successful regardless of having both outdated graphics and outdated gameplay. Why? Because they pulled off creating a sense of immersion and adventure.
    Instaporting hurts immersion. Big empty zones hurts immersion. lack of variety and copy pasted worlds hurts immersion.
    If people feel like a game is "work" there is no point in playing it. If people feel like a game is an adventure with milestones and goals to reach, they will play it even if it sucks.
    (5)
    Mew!

  3. #3
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    It would be nice if they could tie in some of the "Escort Quests" to Aetherite Activation. It would (hopefully) be fun to protect a caravan from thieves, hooligans and wild, shiny-obsessed beasts as it travels to a more remote camp. If the Escort Quests grant decent exp/rewards, I suspect everyone would do it at least once if not a few times Lvl appropriate.

    I know some hate Escort Missions and I read an article about how they are usually a keyboard smashing, controller throwing aggravation (cuz NPC's iz stoopid) but I like quests & missions of all types, esp. if it takes a group (not necessarily a party) to complete.

    Personally, I would like to have Level Synch for these type of missions/quests but I'm ok with having Hi-Lvls plow the field for newbies also. (You pretty much needed an escort to Jeuno in XI, although I did it solo the 1st time after several painful deaths).

    Keep in mind though that it is up to each individual to accept an easy port to a new area or do it the hard way. The argument to take away the temptation to easy-mode doesn't really fly. "Play Your Way" is FFXIV's motto and they are gonna stick to that mantra success or fail (but I am betting on success, with our help) ;>)

    p.s Some of you sound like Grumpy-Old-Man, "...In My day, we had to walk through 3 feet of snow, battling sabre-toothed tigers and runnin' from goblins..." http://youtu.be/9N2E93VzQSA ... and I understand.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.