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  1. #7
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Oh teh noez, teh ez-modez is commin tah git us!

    Rediculous time sink =/= any sort of challenge.



    Quote Originally Posted by DoctorMog View Post
    Every game in existence is a time sink. They are for enjoyment purposes.

    You can not just "reward" players all the time. There must be something to reward them FOR.

    There is no sense of accomplishment in systems where rewards are handed out freely.
    No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.

    Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.

    There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.

    Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.

    Launch FFXIV -> Press "Win" button. -> The End.
    Now you're just being silly.
    (4)
    Last edited by Sephrick; 09-08-2011 at 11:48 PM.