



Every game in existence is a time sink. They are for enjoyment purposes.
You can not just "reward" players all the time. There must be something to reward them FOR.
There is no sense of accomplishment in systems where rewards are handed out freely.
Last edited by DoctorMog; 09-08-2011 at 06:34 AM.



I completely agree with this...
wow i agree with you... thats new
Mew!
+1. It's hard to enjoy anything with helping hands allowing for easy achievements.


Oh teh noez, teh ez-modez is commin tah git us!
Rediculous time sink =/= any sort of challenge.
No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.
Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.
There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.
Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.
Now you're just being silly.Launch FFXIV -> Press "Win" button. -> The End.
Last edited by Sephrick; 09-08-2011 at 11:48 PM.




While I appreciate that you needed an excuse to bash on me and my shell, you could have addressed the issue itself instead of attacking me personally and people who have nothing to do with this conversation. So, with that said, lets talk about the issue instead. Ok?Oh teh noez, teh ez-modez is commin tah git us!
Rediculous time sink =/= any sort of challenge.
No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.
Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.
There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.
Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.
Now you're just being silly.
Have you not heard of the phrase:
"It's about the journey, not the destination"? Now, since you have a hard time understanding my intent, this is a metaphor, not a literal example. So don't quote it as "Mog says walking is better than teleporting" Ok?
The quote applies here with our game.
Results mean nothing if the journey is fruitless.
Grow a garden instead of buying it from the store.
Buy your 1st car instead of having daddy buy it for you.
Hike a mountain instead of driving up to see the view.
Walk your lazy a$$ to a crystal (just once!) to be able to teleport there in the future.
You might just find that you enjoy life a little more.
And as for:
This is called a joke.Launch FFXIV -> Press "Win" button. -> The End.
Last edited by DoctorMog; 09-09-2011 at 12:08 AM.
Whoa, so much fail in one post. I could pick it apart and attempt to explain how terribly broken your logic is, but after reading "There wasn't a single challenge in all of XI".. it's obvious that I'd just be wasting even more of my time.Oh teh noez, teh ez-modez is commin tah git us!
Rediculous time sink =/= any sort of challenge.
No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.
Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.
There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.
Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.
Now you're just being silly.



I support a performance based-reward system over arbitrary time sinks. +1Oh teh noez, teh ez-modez is commin tah git us!
Rediculous time sink =/= any sort of challenge.
No one wants that in XIV, and they're not making a game like that. They're making a game where everyone has a fair shot at the content that doles out the rewards.
Darkhold, for example, is a fun experience. Easy to get to, easily repeatable, hard to beat. I know it isn't much of a challenge for an LS full of no life extortionists who have all classes at 50 -- thus have available whatever classes they need at the moment. But for us common folk, who only play enough to have one or two classes at 50, it takes coordination and planning.
There's no need for an XI system of "rewards" either. Spending an hour to get somewhere, to camp something for three hours and if you were lucky enough to get the claim you just had to wait through the no-challenge battle to hope the 5% drop rate favored you that day.
Is that the system you'd prefer? There wasn't a single challenge in all of XI. The hardcore only called themselves hardcore because they were able to put in 10+ hour every day. I'd much rather a performance-based reward system with all the arbitrary time sinks out of the way. If it takes my group 300 tries to get it right, well, at least we got to try instead of watching four hours go down the drain as a mob pops claimed.
Now you're just being silly.
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