Quote Originally Posted by Jynx View Post
Here is a million dollar idea SE, from the mouth of the "I want it now" club.

Considering Airships will be optional trips for those who have "No time" yet are seemingly out of anima (How this works I will never know) We need to be more considerate to them! Getting from City to city is almost meaningless what are they going to do when they get there?

Grab leves and then...USE ANIMA to teleport to their camps? I THINK NOT! Chocobos are coming as well, I suggest we make a free optional cutscene for chocobos to pick-up and drop-off players at the Aetherite camp of their choice. Anima is limited and players are always starved for time. Why waste their time moving from point A to point B at all?

This is just the start of my revolutionary ideas for the game. Look forward to my next post about "Lev monsters being at a slight distance...how droll, make them warp to us."
To be blunt walking isn't "hard" nor does it add difficulty to anything. What needing to be able to walk or have limited transportation, or even the need to earn the right to go somewhere does. It adds a sense of accomplishment.

I've said it before I'll say it again.

In XI you had to earn your Airship pass, your Chocobo, your craigs, your warp spells, your outposts. Anything else also had a cost attatched to it. Warp cudgles were rather pricy at almost all points in the games life, warps in Al-Zhabi cost you precious Imperial standing points that were not limitless.

Their was a cost associated with everything, and it always felt rewarding to be able to afford or have access to those resources. XIV has none of that and I wish it would, I'll leave it at that for now.