Quote Originally Posted by Rhomagus View Post

They need to add more nation differentiating content. More quests to tie us to our home nation. More lore that pits us apart but for the most part we come together. XI did do a good job in that respect. It was generally a server wide consensus that Bastok and San' D'oria hated each other but both thought that Windurst was cool and Windurst just wished it was closer to Valkurm Dunes because they liked both of the other nations equally. Put more emotional distance between the nations, not physical.


I personally feel the distance and trouble you had to go through just to visit other nations at the early stages of the game really did give you a sense of national pride for your home nation.

You spent all your time in town, at your city because you didn't really have the means to transport yourself to the others for some time, by that time you were so familliar with your nation it was like home.

While I atribute some of that to the distance and inabillity to move to other nations, each nation had a plethora of content available to it, XIV lacks this...it has quests here and there but you never feel like "Part" of your nation. There needs to be some sort of exclusive content for you in the main cities aside from the quests, hell if even a few choice NPC's would notice you (Fame NPC's in XI come to mind, but I'd rather it be a few NPC's who noticed you per city) the NPC's in XIV actually say a few unique things based on your class I don't see why they can't make a few respond based on your nationality or storyline progression.

It would be awesome to see NPC's sho you away because they were afraid of the greenwrath wracked on your soul, or if city officials in Limsa gave you the run-around if you were associating with the marauders guild.

They may not want to keep distance a factor for XIV but at least do something to replace what it created, I want to feel like a part of my home nation...not an alien in all of them.