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  1. #1
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    4,964
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by DoctorMog View Post
    Instant travel should be a luxury.
    Thats all I'm really asking for in the end.

    I do find it funny that most of the people fighting for the instant warps are not the kind of people who "Are short on time" it seems like it's more or less the people who have plenty of time on their hands, but upset at how much they can get done in that period of time.

    People say that instant travel doesn't effect my gameplay experience because I have the option to not skip it. In the end it has far reaching effects that do effect the way I play the game. the markets will be effected drastically with this change as will the speed of leveling a craft. Instead of doing all of your local leves in one city you can now pick-and-choose the most effecient "Mainly the in-town" leves and never have to leave the comfort of the city to get all of your crafting leves done.

    How fast people can level directly effects my gameplay experience. Like it or not anything anyone does will effect all the players around him in some-way. The airships may not be a giant issue, I'm more worried about where SE will draw the line between content and "convenience".

    It obviously wont be as drastic as "Level up button" but the pace of leveling is allready out of controll gear 1-30 is almost trivialized because of how fast it's out-dated all for the "Convenience" of the players. They may as well remove leves that get people to venture outside the city for crafting as I doubt many will deem it "Convenient" enough to bother and just city-warp for their leves.

    If things are balanced to reward the travel perhaps like decreased SP rewards for City-bound leves that would be cool, at least give people something else to cry about when they have no Anima left and are "Forced" to walk.

    Quote Originally Posted by DoctorMog View Post
    Discrediting the initial "run" to a place as "trivial" is a mistake imo.
    I really couldn't agree with this more. I pressed the Like button extra hard.
    (6)
    Last edited by Jynx; 09-09-2011 at 01:05 PM.

  2. #2
    Player
    Payadopa's Avatar
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    Mar 2011
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    2,336
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    Payadopa Astraya
    World
    Spriggan
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    Conjurer Lv 71
    Quote Originally Posted by Jynx View Post
    I do find it funny that most of the people fighting for the instant warps are not the kind of people who "Are short on time" it seems like it's more or less the people who have plenty of time on their hands, but upset at how much they can get done in that period of time.
    I noticed the same and it's kind of weird. It's like using a wheelchair even though you can walk.
    (1)

  3. #3
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Payadopa View Post
    I noticed the same and it's kind of weird. It's like using a wheelchair even though you can walk.
    Not quite. It's that there a times when we want to explore, and there are times when we don't. Sometimes I want to walk to work. Sometimes I want to drive my car.

    Making it easy for newer players is something that SE needs to do more of. I've tried to coach several people through the opening cutscene and they seemed appalled by the UI layout, little explanation on key game mechanics, or direction in the game. I know I got through it fine but I've been following this game since E3 09'. I knew a vast majority of the in's and out's prior to release. My friends didn't. If my friends ever find themselves in a situation where they haven't been to an area before and I really want show them, I don't see why wasting both of our limited playtime is necessary. Now if he wants to grind on the mobs in an area that's outside of his level range that's a completely different story.
    (0)

  4. #4
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    We just have to agree to disagree on that point =P

    Quick travel is something a ton of people appreciate, myself included. I don't have any issue with people getting teleports with the help of others because someone offered and they accepted. It's a useful tool for people that are short on time and like hopping on to do some quick content, and for those that don't want the stress of getting to camps they don't have.

    Ideally this game will get to a point where there is tons of content and imperial battles the world over, and everyone being able to get places super quick would be a wonderful way to facilitate it and get people involved.
    (2)

  5. #5
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Character
    Doctor Mog
    World
    Hyperion
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    Lancer Lv 51
    One other small point,

    By forcing players to run to an aetheryte to obtain it, low level players would more easily understand the "progression" of the maps and camps. Like moving from quest hub to quest hub in many other MMOs, low level players would get a sense of moving farther and farther from town, experiencing stronger monsters as they level up, and provide a bit more "standard" MMO feel to FFXIV.

    Have new players "make the run to jeuno" so to speak. Get some friends together and run to the rank 30 camp because they all outleveld the rank 20 one.

    And so on to 50.

    In many MMO's "getting places" is most definitely considered content. The achievement of getting to Jeuno being one of the most memorable ones to date for me. Making the run from one city to another as a level 1, to play with a friend in WoW, being a close second.

    Discrediting the initial "run" to a place as "trivial" is a mistake imo.
    (6)
    Last edited by DoctorMog; 09-09-2011 at 01:03 PM.

  6. #6
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    Yoso Carrasco
    World
    Hyperion
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    Monk Lv 77
    You are still bound by the limit on how many crafting leves you get, if that is the case, so in the end there's no real difference. I can't wait for chocobos just because it will make the traveling crafting leves much less of a chore.
    (1)

  7. #7
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
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    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    That is probably the most valid point that I've heard. I think it could be handled in other ways that don't restrict anything, though. Maybe when the maps get redesigned this will be kept in mind. Actually, it probably is.
    (0)

  8. #8
    Player
    davysez's Avatar
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    Apr 2011
    Location
    Gridania
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    9
    Character
    Isodore Aurelius
    World
    Hyperion
    Main Class
    Miner Lv 60
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob? There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time! If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location" every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea. Chocobo is faster than foot. Airship is faster than chocobo. Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"
    (4)

  9. #9
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by davysez View Post
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob? There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time! If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location" every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea. Chocobo is faster than foot. Airship is faster than chocobo. Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"
    I believe this thread covers your tastes

    http://forum.square-enix.com/ffxiv/t...l=1#post329279
    (0)

  10. #10
    Player
    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Ragnarok
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    Weaver Lv 51
    Quote Originally Posted by davysez View Post
    I think what the QQ crowd (myself included) are lamenting is not the fact that other people have different play styles, its the fact that the developers have approached travel with the mindset that it is a time-sink.I can agree here. The developers should add content to areas that encourage you to travel to them. You don't have to remove the current anima system in order to accomplish that. As a result, we have a game world so bland, devoid of mystery, danger, and variety, that instant teleporting is really the only palatable method of transportation.I think it's the only method because they didn't have the other content ready. I also think that it's so bland for similar reasons. Sure, SE could force us to run a few more places, at least for the first time, but honestly, how much fun is running between Gridania and Uldah, even for a rank one noob?Precisely, it's even worse for seasoned veterans. There are two sets of repeating scenery, virtually none, if any, aggroable mobs (which are clearly marked) along the path, and you are given a detailed map of both regions, from the start. It's 20 minutes of yawn-inducing auto-running.Agreed. Again, this could be fixed without removing the current anima system as it is.

    We just want a few goals that require a little bit of effort, obtaining maps, getting a chocobo license, etc., and we want a world engaging enough to physically travel though, rather than magically appearing 50 yalms away from wherever you need to be, every time!That isn't true even in the current state of XIV and can easily be reinforced by creating content for the barren areas. If we demand that all travel be (or have the option to be) as instantaneous and easy as anima, we will end up with a game world that turns out to be as boring and repetitive as "menu>teleport>location"Disagree. The fun factor comes in the content provided, not finding ways to get to the content. every single time you want to go somewhere. The idea that different forms of transportation, come at different speeds is not a crazy idea.It's not a crazy idea. It's just not a necessary one in order to create a fun game world. Chocobo is faster than foot.I'm glad they're doing more than this with chocobos. Airship is faster than chocobo.I hope they do more than this with airships. If you're interested you can view my thread on "Future Airship Content Ideas". Anima is faster than airship. Sure, every form of transport could be as fast as anima, if the developers wanted, but how can you not see that would diminish a fun aspect that some players want to enjoy?I would rather they not look at the different methods of transport as just transport apply their chocobo logic to them as well. A truck isn't used just for moving from place to place. You can also carry large loads. You have a whole deck of an airship to do something with. Fill it up with NPC's that talk about their own personal lives. Have those NPC's give you quests. Have day/night conditions. You don't have to just travel with these modes of transport. It's about the journey. Spice up the journey.

    Just as many people ask for strategic battles instead of button mashing, some of us want transport which requires planning and thought, and has trade-offs, in terms of time and cost. Your passion for insta-travel teleporting is just like someone else saying, "We want more button mashing battles! You can still play with strategy if you really want to, but it's just as easy to button mash. Don't crimp our playstyle, man!"I don't think your metaphor hit home with me. I understand it but I want to be properly rewarded for enduring difficult/dynamic content. I also want to retain raptor parties for a grind when I don't feel like being engaged in battle. Offering both options is the better road in my opinion. Negating one for the other is a mistake.
    I agree with some of the points made in this post. I've written my disagreements within the quote itself.
    (0)

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