* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
It's kinda funny. When I first learned that Arcanist would be using DoT spells my first thought was, "oh so this is how they are going to allow Scholar to still have DPS skills without giving them too much. All the big hits will come from the egi." Oh how wrong I was.
From reading through this it looks like the two jobs people have the most problem with are Summoner followed by Bard. I feel like both of those could have been solved had they gone with a different direction early on by adding a new healer and new DPS job to the game, but distributed differently. What they could have done was have Archer split into "Ranger" (DPS) and Bard (healer) then have Arcanist and Summoner be its own self contained and fleshed out role. The end result would have given players a dedicated DPS bow job that so many players want, a Bard that is more support oriented with easier song integration, and lastly Summoner which could have been designed entirely different having not been tied with a healer job.
Scholar is my favorite job and the above suggestion would have resulted in the job no longer being present in the game, but from a purely critical perspective on how new jobs should have been best integrated, I feel like it would have been the better decision.
I kind of have to agree with what was said earlier. Even though it's not out, and even though I plan to play the ever living **** out of it, I'm also disapoint with DRK being a tank. I was REALLY hoping it would be a DPS used it's HP as a resource. Alas, it'll probably still end up as my main for a while lol.
Other than that... I'm actually eh with MNK. It didn't feel like I actually progressed much from a PGL. I was kind of hoping that we'd have more spiritual or chi based attacks. It plays great and all, but it'd been great to build up our chakra and release it or something. Maybe in heavensward?
I main a bard and i agree that it just doesnt do what i was hoping it would. I enjoy the class but i was really hoping for more of a supportive role. I am surprised to see that many saw the bow as confusing though for a bard; lore wise they have always been proficient with all simple weapons like bows, daggers, short swords, etc so to me it didnt seem odd at all that i ended up with a bow. I would of loved to have been able to use their lore more with able to use more than one wp type but i dont think that could of been worked out in this game. I am also ready for a new limit break as well and i like the fact of having a supportive LB, but would like to choose between a DPS or Supportive LB instead of just having one or the other. Be nice if i could also go either full support or full DPS. If full support then i take a huge hit on my DPS and vise versa and if i go with both a medium hit on both. Dont think that could work but would love to be able to do that though.
No matter where you are....everyone is always connected
It seems like ACN was their experiment that ended up not working in practice.
It seems like they planned to make the other classes to split into different jobs too.
While BRDs not singing is annoying, I've learned to deal with it and it's only important in Coil/EX primals (which need premades anyways)
im the opposite while i enjoy bard im disappointed its not more of a dps class.. being archer at the start is why i chose it to begin with thinking its gonna be more ranged dps... played tank in my old game for 5 years b4 rerollin an archer n got hooked on range dps classes.. lol
got high hopes for machinist being the class i originally wanted but thinking its gonna be just like bard ranged dps/ support hybrid ._. need a ranged class that rivals blm in its damage output (ranger etc) but since i dont like mage classes gotta settle for bard atm :P
No matter where you are....everyone is always connected
but readin discussions/speculations about machinist turrets got me thinkin just gonna be support/hybrid like bard is... if it is then they could push bard more to the support side n push machinist more to the dps side hoping im wrong and is pure ranged dps but still worried im right :P
I thought the saying was that even the mere blades of grass in the game can incite rage from some player who thinks the developers did it wrong.
Also, in before everyone complains about BRD and SMN and... oh wait. :/
I also still get a chuckle out of those who are still being all hurt over DRK being a Tank instead of a HP sacrificing DPS unit. While I'll admit that I was a bit surprised to see DRK taking to its more classic roots over its modern age roots, that surprise quickly turned to glee. Because quite frankly... we seriously need more diversity among tank and healer roles. Desperately. I for one fully welcome DRK as the new 3rd Tanking role. Course, with how it seems that half the player base only seem to care about being DPS, of course crying rivers will be shed when ANY role is represented as something other than a DPS. I've already seen arguments about what role Samurai should be between Tank and DPS. (I vote Tank, but I've seen others INSIST on it being yet another DPS role)
As for the thread itself... the only role I feel needs to be tweaked a little is SMN. Unlike others, SMN is NOT a trash role to me, as others insist on claiming it is. I actually enjoy playing as it myself. I've even out DPS'd other people who insist on claiming SMN as a trash role. However, at the same time, I do feel it's not like the good ol' classic SMN's from the past games. More focus towards summons and more skills that relate to the summons themselves would be nice. Hell, if what I read is true and SMN really is getting an overhaul, I may end up liking the overhauled version even more.
BRD's fine IMO. It'll probably get more songs for team support in Heavensward anyway. Aside from perhaps SMN, all the roles in this game are more or less balanced with each other. I also laugh at the people who still complain about physical ranged DPS not hitting as hard as the DPS casters. I don't feel like explaining, once again, why physical ranged DPS would be OP if they could hit as hard as a BLM. I've already tried in other threads around here and elsewhere, and they always fall on deaf ears.
Yes, people who complain about ranged physical DPS not hitting as hard as the caster DPS who have to sit still for a few seconds just get one of their skills off for DPS annoys the hell out of me.
Last edited by TruebladeNuke; 05-07-2015 at 10:57 AM.
Between XI's Ranger (which outside of the game's terrible ammo design was bordeline okay) and WoW's hunter (which despite having few, if any, cast times was comparable to caster DPS), it's not impossible or OP as you propose. The only thing a class of that archetype has over other ranged classes is kiting ability, and even that's more a PvP thing.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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