He would be bashed regardless. This is the official forums we're talking about here, where everything about the game is perfect and the devs can do no wrong.Warning, you're going to get bashed for comparing everything to FFXI, this isn't XI.
Positionals, they are too reliant upon other players not screwing them up, as well as having to drop DPS rotations avoiding AOE's.
To be fair, there's nothing wrong with wanting a bit of polish with the rougher aspects of the game. And even Yoshi himself expressed some disdain toward the Armory system, which is in and of itself the source for most of the problems with the current jobs. I love this game, but in the long run I hope to see it evolve past some of its problems, and the best way to ever see that happen is to make it aware to the devs where the problems lie.
Dragon Age sort of helped make the idea of bard + ranged weapon popular (though classic bards have always been capable of using not only bows but also swords and daggers; the fact they're an offshoot of the rogue archetype helps). It's caught on, where even games like Pillars of Eternity has done their own take on the idea by having their bard character firing an arquebus while chanting at the same time. It's an idea that's not going away anytime soon.
Sigh...you do know that if you go by the console FFs, summoner wouldn't have much that would make it different from a black mage outside of going OOM faster, right? Summons were for the most part AoE nukes that came with extra artwork depicting the summon, and other iterations were either lackluster (FFXI's summoner) or had the potential to be overpowered (FFX's summoner). You're obviously not gonna get stuff like one-hit-kill Zantetsukens or lol-let-me-cheese-damage-mechanics Perfect Defense, either.SMN - its a nice job...but it does not feel like a pet job at all. It feels like a poison mage with something that follows me around and just attacks stuff. Does not have the FF summon feel at all.
Your alternative would be something like what Lost Ark did with the summoned monsters making brief appearances during attacks. That would be hard to work into the story, I think.
They went a little too far on the side of flair with Rogue and NIN. I kinda get why, but I'm just not about that life. Tactics' NIN didn't have much going for it outside of the crazy stat growth and the extra movement, so you can't really build a job around that.NIN - feels like mnk without the moving. I HATE how when you do a multi hit animation it only does "one" attack. I liked FFT version as well.
I didn't know BLM having access to Fire, Blizzard and Thunder made it no different than my PLD that has defensive cooldowns and Rage of Halone. Yup, we're exactly the same have have no identity of our own. *rolls eyes*
That's because in FFXI you merited and geared to overcome stat resistances for the most part. Hence why most BLMs in that game ended up going 5/5 lightning potency, 5/5 Burst II, equipped their overpowered lv51 staves and laughed at every other element. If you liked to solo/bind stuff then replace lightning with ice and Burst II with Freeze II.Odd how FFXI never had these issues...
Last edited by Duelle; 05-07-2015 at 09:34 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
This is FFXIV, to resub to FFXI go hereAs the title states...I feel their are some jobs in the game that imo could have been done differently. I am just stating my opinion and as such it will differ everyone else's.
BRD-- I miss the XI version of BRD or more importantly the ability to have 2 songs going at the same time.
SMN--XI version was nice and I enjoyed it...maybe a combining of XI and FFT'S version would be nice
WAR--I see WAR as a DD not so much as a tank...some tanking capabilities, but no where near PLD effectiveness.
ARC/RNG---XI version again...hate/love the idea of being able to shoot and move...but there should be a consequence, since no mage is able to cast and move at the same time.
ROG/NIN---wish they were separate entities, each bring their own unique flavor to the world, as nice as they were in XI I think I prefer FFT version of both.
GLD---should have been the other tank job, just none magical.
SMN is a real disappointment in this game.
This is also a FF title, if SE wants to continue to use elements of all FF games before this one why don't they go develop those along those lines.This is FFXIV, to resub to FFXI go here
I really don't see who he's hurting, or why people have to be so vitriolic every time someone makes an XI reference.
Same company, both FF titles, share many players, comparisons of the two to each other are inevitable, and harming nobody.
Because while a FEW FF titles share the same universe, every numbered FF has been completely different from each other, even iterations of the same job change from title to title. If you want your XI Jobs back so badly, petition SE to make FFXI-2.This is also a FF title, if SE wants to continue to use elements of all FF games before this one why don't they go develop those along those lines.
I really don't see who he's hurting, or why people have to be so vitriolic every time someone makes an XI reference.
Same company, both FF titles, share many players, comparisons of the two to each other are inevitable, and harming nobody.
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