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  1. #41
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Felis View Post
    This would have happen, if SE gave THM the WHM job instead of toss away all THM spells and tear up the CNJ elemental spells.
    Giving WHM job to CNJ was a bad idea. With THM we could have a Astral/Umbral DoT WHM
    Lore wise it wouldn't have made sense for Thaum to become a healer. I mean they HAD heals, but it was things like Sacrifice which damaged the caster. A simple swap of their skills would have made more sense. Who knows, maybe in doing so we would have kept the elemental weaknesses and resistances I miss so very much.
    Quote Originally Posted by Evangela View Post
    FFXIV summoner must be the worst summoner of the entire FF series.
    Hmm... it's a tough call between these guys and FF12's summons. I mean FF12 summons looked flashy, but they were almost completely pointless to use and a waste of mist. Here in ARR, they don't look imposing but your summoner would suck without it. So at least they're moderately useful.
    (1)

  2. 05-07-2015 03:08 AM

  3. #42
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Musashidon View Post
    it works exactly like traditional smns. since smn's are always also blm/whm.
    But you're not really either of those as it is? You're a purely DoT based class currently, which is not at all what SMN is known for traditionally. And even ignoring that, it's not your pets that are dealing the damage, it's you. That's just bizarre to me, since Summoners are well known for their summons dealing damage. You can argue semantics about it if you'd like, but honestly it's not a Summoner currently as far as I'm concerned.. It's not broken a class, but it definitely needs retooled.
    (1)

  4. #43
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    I feel like that tried to do an interesting twist to a bard but as someone who mains support/healing whatever you wanna call it.
    It just feels off...I wanna support more than a DPS. :/ I don't even care if my DPS is drained while helping someone buff up.
    I wish they made Bard support/heal and a Ranger. There, everyone will be happy and we can get rid of those crappy bards who
    WON'T sing.

    Also SMN's...lol I don't wanna talk about DoT hero and junk Egi.
    (4)

  5. #44
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    BRD - Didn't like how they combined Bard with what I consider the Ranger. They should have made two Jobs from this instead. Bard which is more of a healer / support that uses a Harp / other instruments as weapons and Ranger which is pretty much the Archer DPS.

    SMN - The class just feels a little off, right now its more of a DoT caster class, with a pet that does minor substain damage. Think they should have made it more of a class that uses summons for strong AOE attacks, or focus more on the Summons themselves.

    BLM - The class plays ok, what I don't like is how SE does not take Elements into consideration like in XI or other MMORPGs. Your rotation is pretty much fire spam, thunder dot and blizzard for mana. Doesn't make sense that i'm using Fire on ifrit and it does normal damage. But I guess I can understand that its easier this way then constantly having to switch your skill bar to change elements, unless they make an easier to switch between elements, like an elemental stance change system or something along those line.

    SCH - In the older games they were the Hybrid Casters just like RDM, in this game they are healers pretty much. They play just fine though and you can DPS with them decently but I just wish they had more options, cause in most fights, you are always healing. Maybe like increase the party to like 5 man - 1 tank, 1 healer, 2 DPS and 1 support.

    DRK - I know they are not released yet, but when I think of Dark Knights, I think of DPS that uses HP to deal damage, then uses spells to Drain back HP / MP, not a tank. Although I do Main Tank, so it will be nice that they added such a cool tanking class.
    (5)
    Last edited by ZodiacSoldier; 05-07-2015 at 04:16 AM.
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  6. #45
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I haven't played SMN, but it does seem a little off. I can see where they were going with it though since the way a lot of people would prefer makes it very much like a BLM with different graphics (or perhaps like someone controlling an aetherial BLM).

    Speaking of BLM, I like the changes they've made. I mained BLM in XI and the biggest problem was spell bloat/ huge abundance of useless spells. Scaling they way they do keeps tier 1 versions useful forever while giving different utility to the other tiers. In other games the elemental wheel mostly consists of knowing which element to spam endlessly against a particular enemy.

    XI also simplified this by making thunder stronger than everything else and making almost all enemies weak to blizzard (second storengest) and thunder. 95% of the time stone, water, aero, and fire spells weren't used. There were a couple of bosses where they'd be useful and while leveling up since you'd often use your newest/ strongest spell. What BLM could really use is more dark magic or something like that radical stance change that was mentioned at the fanfest (not by this game's dev) such that any of the 3 elements that a THM controls could be swapped to their primary nuke with different additional effects per element.

    BRD is just odd. Again, I haven't played it, but it seemed like a strange choice since I heard about it being implemented in version 1.x
    (1)

  7. #46
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Imo they messed up SMN, PLD and maybe BRD.

    SMN doesnt feel like a Pet job, overall the pets have very little impact on your playstyle as a SMN. AST's skill are said to be altered depending on which stance you are using, why couldnt there be something similar for SMN?. Say when you use ifrit your spells become more front loaded, with Garuda your AOE is improved, with Titan all the aggro you produce automatically is transfered to the pet. Something like that.

    PLD overall has nothing of a PLD, he is just a dude with a shield. PLDs whm side is severely lacking. Now i get the issue with taking away too much of the actual healers but that doesnt mean he cant get any magic at all.

    BRD lacks meaningfull support, simple as that.
    (2)

  8. #47
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    To address the elemental wheel topic posted a page ago; the removal of the wheel wasn't to "dumb it down", but to make the BLM and CNJ/WHM not be weak or OP in specific fights. If anything, having the wheel dumbs things down anyway since you can just find the weak element and spam the proper spell till the bad guys fall down.
    (9)

  9. #48
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    Maybe it's because SMN is still new to me, but I don't really mind it too much. What bothers me the most is BRD. I was honestly hoping that it would be more of a support type than it turned out to be. The whole point of switching to a job from a class is for 1) the stat bonus, and 2) the extra abilities, but unless you are using their songs, there's really no difference between them and ARC, and you lose 5 cross-class skills for those songs you might not even use in an entire dungeon. Mind you, the songs are better than Tri Disaster, but still...
    (0)

  10. #49
    Player
    Franchesca's Avatar
    Join Date
    Sep 2013
    Location
    Lower Jeuno
    Posts
    91
    Character
    Franchesca Ridill
    World
    Coeurl
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Galaktica View Post
    SMN is a bit meh overall, but what bothers me the most is how boring each egi looks. That and, as far as I know, no one ever uses Ifrit once they get Garuda. I assume that's because Ifrit is useless? I dunno, point is the class could some work in my opinion.
    Ifrit does more damage than Garuda actually. Problem is that Ifrit is a close-range combat type, which makes him prune to more damage while Garuda can DPS anywhere from afar. Think Ifrit like a melee that can't dodge stuff at all. Also switching targets creates downtime.

    Aside from everyone had mentioned that SMN could be reworked already, the presentation leaves the role undesirable. I feel also that elimination the elemental wheel was wrong. Think the possibilities of using other Egis in those instances.

    Also BRD's LB..
    (2)
    Last edited by Franchesca; 05-07-2015 at 05:38 AM.

  11. #50
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    To address the elemental wheel topic posted a page ago; the removal of the wheel wasn't to "dumb it down", but to make the BLM and CNJ/WHM not be weak or OP in specific fights. If anything, having the wheel dumbs things down anyway since you can just find the weak element and spam the proper spell till the bad guys fall down.
    Really, it was a necessary evil to keep things balanced as much as possible (and I, for one, gladly take it).

    On-topic, I KNEW people would bring up Summoner (and Bard to a lesser extent).

    Summoners have always relied on outside sources (summons, which you had to fight in order for you to call forth), unlike most other jobs which channeled their own inner strengths to defend themselves (White Mage, Black Mage, etc.).

    So, as far as MMOs are concerned, giving them something to use while collecting summons was simply a logical thing to do (now, you could argue that making them a DoT Master job could or could not have been the ideal choice, but still...).

    As for Bards, I suppose you could argue that both, Archer and Bard use string-based tools in order to fight, so combining them doesn't sound that far-fetched (at least to me).
    (1)
    Last edited by Exodus-E; 05-07-2015 at 05:39 AM.

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