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  1. #1
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kallera View Post
    Its a guess as to what to use goad on
    QQ

    how about your Loving Tank, who doesn't have access to invigorate. A tank going all out get's TP starved by abiout 7 minutes if he's interrupted. wait, that was old data from over a year ago. It might be faster now. Also, if somebody has to get raised, they should be goaded for TP recovery.
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mishini_Dracoto View Post
    QQ

    how about your Loving Tank, who doesn't have access to invigorate. A tank going all out get's TP starved by abiout 7 minutes if he's interrupted. wait, that was old data from over a year ago. It might be faster now. Also, if somebody has to get raised, they should be goaded for TP recovery.
    Ah, but that DPS might need it for the add phase. It honestly depends on the situation, and having no tp number means a vital piece of information on when to use it is missing.

    I will use it if you ask, though!
    (0)
    Last edited by Kallera; 05-09-2015 at 05:12 AM.

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kaze3434 View Post
    im trying to figure out on what basis people feel that the jobs in FFXIV are wrong. using other games to try and justify it its pretty silly, as those games are not this game. if anything, use what is in this game to see what could be improved and stop trying to turn XIV into something else.
    Well, I'm all for them doing things differently and putting a new spin on things, but in some cases it's fairly ridiculous how far it's been taken.

    Scholar for example. It's Scholar in name and AF alone. In reality it is Summoner with the classic summons removed. It's quite literally Rydia with just Sylph for a summon. That isn't Scholar. There is doing things differently and then there is just putting the name on a completely different Job. Give it the same generic robe set all mages seem to end up in in this game and hide the name and I wouldn't be able to identify Scholar as Scholar in the slightest, there's not really anything that makes it particularly Scholarly outside the main weapon being a book...

    The whole two Jobs for Arcanist just plainly didn't work, to be honest. Both play the same, albeit with two different focuses. They could have, for example, made Summoner about cycling through and controlling Egis to maximize DPS, and Scholar about managing Aetherflow to use a series (not just one or two) of strategic abilities for healing and reducing damage. Shame they didn't and a bigger shame that it put them off more secondary Jobs, meaning we ended up with "Rogue is Thief", rather than actually getting Thief. Perhaps one day they'll give us an Onion Knight/Freelancer style Job which can be on any Class to effectively give us Thief properly by making Rogue not worthless, and provide those Carbuncle lovers with something...

    Something like Bard has issues, but at least it actually has Songs to make it somewhat more like Bard. Scholar just seems like a hastily thrown together healer because they needed another healer and just went "What if we made Summoner a healer?" and just slapped any old name on it. Kind of surprising Summoner is the one getting the "significant overhaul" in 3.0, I'd say Scholar needs it more. OK Summoner needs general adjustments more, but it's still Summoner. It's different, but that's fine in my opinion. Scholar isn't just a little bit different, it's an entirely different Job. It desperately needs more Scholarly skills, to me it's like if they'd released Dragoon and specifically opted not to have any Jump skills...
    (3)
    Last edited by Nalien; 05-09-2015 at 02:46 AM.

  4. #4
    Quote Originally Posted by Kaze3434 View Post
    im trying to figure out on what basis people feel that the jobs in FFXIV are wrong.
    ignore all the other games, what does the word Summoner mean to you? it summons something. shouldn't whatever is being summoned be more valuable than 20-25% of the damage if Summoner is a DPS job?

    what does Bio and Miasma have to do with Summoning?

    Summoner probably would have been better off if it wasn't a pet job and more like Ninja. you get 3 seals that tick away, put them on targets in different orders and you still get Astral Flow charges, but instead of Bane and Fester, you get to summon attacks like Aerial Blast and Inferno.

    Scholar works better, at least the name doesn't imply it's pet dependent, it's about planning out when to put up Soil, when to put up Succor/Adlo, etc.
    (4)

  5. #5
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by SendohJin View Post
    ignore all the other games, what does the word Summoner mean to you? it summons something. shouldn't whatever is being summoned be more valuable than 20-25% of the damage if Summoner is a DPS job?

    what does Bio and Miasma have to do with Summoning?

    Summoner probably would have been better off if it wasn't a pet job and more like Ninja. you get 3 seals that tick away, put them on targets in different orders and you still get Astral Flow charges, but instead of Bane and Fester, you get to summon attacks like Aerial Blast and Inferno.

    Scholar works better, at least the name doesn't imply it's pet dependent, it's about planning out when to put up Soil, when to put up Succor/Adlo, etc.
    thats why i said to work within this game to find ways to improve
    (0)

  6. #6
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Allistar View Post
    As the title states...I feel their are some jobs in the game that imo could have been done differently. I am just stating my opinion and as such it will differ everyone else's.

    BRD-- I miss the XI version of BRD or more importantly the ability to have 2 songs going at the same time.
    SMN--XI version was nice and I enjoyed it...maybe a combining of XI and FFT'S version would be nice
    WAR--I see WAR as a DD not so much as a tank...some tanking capabilities, but no where near PLD effectiveness.
    ARC/RNG---XI version again...hate/love the idea of being able to shoot and move...but there should be a consequence, since no mage is able to cast and move at the same time.
    ROG/NIN---wish they were separate entities, each bring their own unique flavor to the world, as nice as they were in XI I think I prefer FFT version of both.
    GLD---should have been the other tank job, just none magical.
    So,

    All you did here for each one was say "I think this should have been the same as FFXI."

    I bolded WAR & GLD, because as an example, in FFXIV Warrior is exactly what you want Gladiator to be. Well, sorry, due to how the armoury system works, they can't all be Sword&board and all be different classes.

    If you are saying that in FFXIV WAR feels like a DPS, and doesn't feel like a tank. . . then you are doing WAR half right (It IS supposed to be putting out high damage while tanking) but the people who DPS with you suck. Or if you are the DPS, and your WAR is out DPS'ing you, then you are the one whose sucking lol.

    Anyway, the fact that you also refer to it as a DD not DPS, is a sign you've only played FFXI, as they seem to be referred to as DPS everywhere else. I've been playing FFXIV since NA release, and if you have somehow been blind to the general concept that they are different games, than I don' know how you are still alive. This point of view has been pasted everywhere from the original Developer/Producer of FFXIV (Whose vision was to make a Final Fantasy MMO that was anything other than FFXi, and ultimately made something that wasn't anything good at all.) to Yoshi who completely turned it over, but also kept true to the original vision, that this is not FFXI.

    I am fine with staying true to the Final Fantasy SERIES. However, I think when you start looking at the series as a whole, and how various classes/jobs/roles can be used in each the final fantasies, what you will find is that FFXI actually was exremely astray from the more common applications of the various jobs. In FFXI, NIN wasn't originally intended to be a tank for example. We all know how that turned out.
    (1)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  7. #7
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    [QUOTE.[/QUOTE]

    You are entitled to your opinion sir...
    I say DD because its what I prefer to say...I prefer WAR to be a damage dealer as opposed to a tank...GLD would be the none magical version of paladin, (think of roman gladiators)...and I referenced XI and FFT because no other game IMO portrays jobs the way SE does, and XI and FFT and FF6 stand as my fav FF titles.
    (0)

  8. #8
    Player
    Akaila's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Akaila Talinas
    World
    Odin
    Main Class
    Arcanist Lv 50
    Just want to add my thoughts to this, mainly about the smn. i have a level 50 smn so i understand what people mean when they say it doesn't feel like a summoner and i do think this is because of the lack of the elemental wheel system.

    I understand why they took the system out and back during the change it made sense. however i think there is a way to fix this system without causing the problems like "ifrit is immune to your spell". what people don't realize is that most elements can be countered in some way by the same one, throwing a large rock of titan for example would still hurt the god either way. my suggestion would be to make it so monsters have slight weaknesses but not so much heavy resistances so using water vs ifrit for example might hurt him a little bit more then fire but fire will still hurt him the same way.

    this could be used to introduce a whole new line of spells that can make elemental damage more effective on creatures like fire resistance down etc.

    to be honest, i think this will help all mages have flavor (its personal but i even want astral and umbral damage back) it doesn't have to affect the game a huge amount. if every mage from now on only gets unaspected damage what is the point in having elemental damage at all bar pvp where people don't care anyway.
    (2)
    Last edited by Akaila; 05-09-2015 at 05:00 AM.

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I feel like Bard was not made to the vision of past bards, its definitely true that in the past bards have used bows (and even other weapons) but in FF games they all had a huge focus on music when it came to abilities. SE's new Bard has a huge focus on archery. I don't hate the Bards, and Yoshida has right to re-envision Jobs (producer ftw) but I don't think it's surprising some people would be miffed, like changing Dante's person in Devil May Cry lol.

    Similar reasons why I didn't think bard was captured Summoner missed out on the visuals, or even semi-epic visuals. To be fair it's hard to get the gameplay right to a particular crowd because SMN has been a bit of everything, but still the visuals have been incredibly consistent "awesome" and sure there is some limitations in multiplayer games but we didn't need to go this far from awesome. Opinion, of course - that they don't look "awesome". Assuming SE saw warlock as some influence it feels weird then if you compare the Warlock's pets to ours as you'd see ours lack variety and fearsome or powerful presence-- compared to a graphically inferior game (imo), compared to SE who loves to do over the top stuff (I thought..), compared to SE's summoner who is almost always the most over the top featurette when available. I understand wanting to scale down from full primal (would become screen filling nonsense), I don't understand going as far as they did - from first sight it wasn't love, lol. Good news is that it "appears" they've had at least minor changes- seen via benchmark ('appears'), ifrit-egi the best looking egi (imo) appeared to be bukier and a bit bigger.

    Don't hate either, never really been crazy bard player so I just see it as a small change of theme and not a change of a class I previously loved to play, but playing SMN it did constantly itch at my mind that my minion looked silly and It caused me to stray away from it in the end.
    (0)
    Last edited by Shougun; 05-09-2015 at 03:32 PM.

  10. #10
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Shougun View Post
    I feel like Bard was not made to the vision of past bards, its definitely true that in the past bards have used bows (and even other weapons) but in FF games they all had a huge focus on music when it came to abilities. SE's Bard has a huge focus on archery. I don't hate the Bards, and Yoshida has right to re-envision Jobs (producer ftw) but I don't think it's surprising some people would be miffed, like changing Dante's person in Devil May Cry lol.
    Funny thing...in games outside of Final Fantasy, Bards make decent archers. In fact it's only in the final fantasy games and ones not played well in other settings that the "squishy bard" stigma developed.
    Why WOULDN'T a class that needs to sing take up the bow instead of the sword?
    (2)

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