
I did, back when I was playing XI and SE announced a next gen MMO. I was hoping for a game that also takes place in vana'diel whether in the future or a different part of the map.
However I was still excited for the game when I learned it wasn't and was hyped to play at launch. Unfortunately it turned out horrible.
I don't know who's fault it is, I'd like to blame SE's greed lol. Either way, since YoshiP took charge the game has become a lot more fun. Tanaka had great ideas but they didn't turn out well. An "easier said than done" situation I suppose.



Its was more like Tanaka not having enough time to recover from the unfortunate premature release. He actually only did 1 patch and was moved a bit after second one was announced. I'm still waiting to see what Yoshida has in mind...until now all i saw was a bunch of copy/paste from FFXI.I did, back when I was playing XI and SE announced a next gen MMO. I was hoping for a game that also takes place in vana'diel whether in the future or a different part of the map.
However I was still excited for the game when I learned it wasn't and was hyped to play at launch. Unfortunately it turned out horrible.
I don't know who's fault it is, I'd like to blame SE's greed lol. Either way, since YoshiP took charge the game has become a lot more fun. Tanaka had great ideas but they didn't turn out well. An "easier said than done" situation I suppose.
Also, i particularly believe the original FFXIV had potential to surpass any other MMO ever made...was just a shame that it was killed by 2 fatal mistakes...the premature reease (it should've stayed in beta at least another 6 months) and the dev team change (nothing against Yoshida team. I just think the original dev team actually had no chance to react to the terrible release before being replaced).
Those were not the fatal mistakes. The fatal mistakes were:Its was more like Tanaka not having enough time to recover from the unfortunate premature release. He actually only did 1 patch and was moved a bit after second one was announced. I'm still waiting to see what Yoshida has in mind...until now all i saw was a bunch of copy/paste from FFXI.
Also, i particularly believe the original FFXIV had potential to surpass any other MMO ever made...was just a shame that it was killed by 2 fatal mistakes...the premature reease (it should've stayed in beta at least another 6 months) and the dev team change (nothing against Yoshida team. I just think the original dev team actually had no chance to react to the terrible release before being replaced).
1) Outsourcing much (most?) of the coding to incompetent Chinese developers.
2) Tanaka greenlighted horrible design.
We're one year past launch and the game still can't hold a candle to its competitors, so a longer beta would not have saved it. The fact that YoshiP has to tear everything down means the design was a failure, not that the beta was too short. Your design should be 95% complete by the time you launch a beta, but instead us testers had to tell them which parts of their mess were salvageable and which needed to be completely redone. Of course they couldn't do it and the game launched in miserable state.
Also, I'd take FFXI-2 over what we have in a heartbeat. Vana'diel was a fantastic setting and XI took advantage of many great innovations that other MMOs still haven't been able to replicate (multi-class characters, cinematic story experience, a sense of adventure).
Yeah tearing down, rebuilding systems,remodeling systems, tuning and tweaking systems is why the wait is going to take so long for the game to feel smooth and responsive as well as the basic feature that are much needed, i'm not sure all of what they have to do because i don't know all the systems at play, i've learned alot about MMORPGs from the development side from this game and i think thats the biggest thing i can take away from this game at this point.Those were not the fatal mistakes. The fatal mistakes were:
1) Outsourcing much (most?) of the coding to incompetent Chinese developers.
2) Tanaka greenlighted horrible design.
We're one year past launch and the game still can't hold a candle to its competitors, so a longer beta would not have saved it. The fact that YoshiP has to tear everything down means the design was a failure, not that the beta was too short. Your design should be 95% complete by the time you launch a beta, but instead us testers had to tell them which parts of their mess were salvageable and which needed to be completely redone. Of course they couldn't do it and the game launched in miserable state.
Also, I'd take FFXI-2 over what we have in a heartbeat. Vana'diel was a fantastic setting and XI took advantage of many great innovations that other MMOs still haven't been able to replicate (multi-class characters, cinematic story experience, a sense of adventure).
The way it looks though it seems like they are doing things in the form of one at a time, like battle reform and content then UI remodeling (maybe they are working on this now) they said they need to get animation vector/speed system right, I read in a translation they will need to move characters to newly designed servers (this might have already happened i'm not sure) the server latency issues, and PC crystal tools engine optimization. Just a big mess and alot of waiting for them to get to it.
Last edited by DonMega; 09-09-2011 at 01:43 PM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



