Quote Originally Posted by silentwindfr View Post
make this sort of combat system for a tank that must pay attention to him position, what do the monster, what happend to the other person? seriously? you never did play tank?
I trust the average tank to be able to use this system better than your average DPS to be honest. Obvious if it's a tank there would be no positionals, but that's thematically fine because the romanticized Samurai would only be fighting his opponent from the front anyways as it's the honorable thing to do.

I am a career tank. I very much know how to play a tank. But someone who's clearly a dps'er is apparently telling me what a tank's role should be lol.



no a tank that die is a bad tank... the main role of a tank are keep the hate and SURVIVE !!!!! a tank dead = a group dead!
A tank's job is definitely to hold enmity and try to survive, ultimately he is there to take hits and die for his allies. It's up to the healer to make sure he doesn't die more than anything.



one more time parry can't block magic, explain me how you parry a fireball? or a wind gust? or a light based magic? or a darkness magic? exept if you imbued magic into your blade (and the samurai is not a mage) is not possible. and even if you increase the damage absorbed and how many time it absorbe... if you don't parry 2-3 time in row it can put you into a really tight situation as tank. it's the same trouble than dogde tank.
Parry can't block magic YET. There's nothing to say SE can't change that rule for SAM. Give them again a passive ability that let's them parry magic. It's well within the fantasy approach of Samurais. FF Tactic's samurais had spirit swords with all kinds of magical properties. It most definitely is very, very possible. You just keep showing your own narrow-mindedness when it comes to this. From a game design point it's possible, from a fantasy/lore design point it's possible. Please stop sticking your head in the sand.