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  1. #21
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by silentwindfr View Post
    *sighs* the main trouble is not about samurai vs dark knight, but samurai vs warrior.
    i will go farer since some people like to avoid the main trouble.

    for make a tank into a game viable and balanced you need to have con and pro.
    for a two handed weapon tank, you loose the resistance of a shield, then you go either with magical buff or hp pool. strangely we already have the two... for the hp pool you do have the warrior... and the magical one it will be the dark knight (even without know the jobs, yoshi-p have already explain that the jobs will be based on the magic)

    other point that seems to be avoid totally, parry don't nullify damage... when you parry you still take damage, make it more dodge based? we already had this talk with the ninja tank thread. if a jobs dodge all, it's overpowered, if it don't dodge enough, it will be underpowered.

    samurai tank can't bring anything new to the tank role soo far. exept new mechanic for deal damage.... that are more interesting to develop for a damage dealer.

    and i'm talking about the game, not the irl... weapon damage is what count, the animation are only for the eyes... what they do is the important. that why summoner can't really be a pet jobs like some ask, because it will not be different of the black mage... we are talking of game, not irl and that why soo far, samurai will be too similar of the warrior for be a decent choice.
    Yes and if you finish reading my post the SAM I have created wont be a HP pool tank it would be a Counter tank. completely different, and completely new in FFXIV you CANNOT counter in XIV you can however parry but parry is not counter, parry doesn't not inflict damage on the enemy. Also Samurai would have an ability that lets them parry/counter MAGICAL attacks. No other tank would be able to do this. NONE.

    To play a bit of devil's advocate here though and say okay you are right my SAM is too much like WAR, so lets use your idea of Skill chain DPS SAM (ala: FFXI SAM):

    Don't you think you would be stepping on the toes of a bunch of people who play Dragoon? I mean DRG is basically XI's SAM minus Skill Chains, because let's face is Skill Chains were exclusive to XI and their concept was about TEAM PLAY not Samurai solo play, although players broke it later down the road. Also don't you think it would be lazy for SE to introduce two combo heavy twohanded DPS jobs?

    Quote Originally Posted by silentwindfr View Post
    parry damage nullification rarely pass the 24-25%
    Um what, Keen Flurry alone let's you break that easily and to say it rarely passes 25% is absurd, I've noted it being closer to the 30% mark on average, and for SAM that I've created the counter rate would be around 40% countering. Counter would basically be a parry that deals damage back to the target. You say we need to think outside the box when I believe it is you who either A) has not read my Original Post or B) is not willing to allow your own mind to BE outside the box.
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    Last edited by OMEGA_HACK; 05-09-2015 at 02:02 PM.