DRK wasn't supposed to be anything in this game. Past FF games didn't have MMO trinity roles, there was people who did damage and people who healed, that's about it with varying buffing/debuffing.
And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES. Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
See, this is possible but highly unlikely. Because unless they flip Blue Mages on their heads and give them heavy armor (Which would be a first for FF games really) then it's not gonna happen. SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.
Again as mentioned above, everything in past FF games (barring FFXI) has either been a DPS or a Healer. Last I checked Tanks still do DPS (And often a respectable amount at that).
And of those 3 weapons you just listed, none of them are anymore unique to what we have except for the Flail. A mace by animation standpoints is no different then the 1 handed swords Paladins have. War Hammers? What difference animation/looks wise is that from the Great Axes Warriors have? The difference between a warhammer and an axe is no different then the greatswords of DRK and potential great katanas of SAM. Those are terrible examples man.



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