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  1. #1
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mugiawara View Post
    Well DRK was suppose to a DPS but look at what we got.
    We need variety all around the roles here. We do not have a sword user in the DPS area.
    DRK wasn't supposed to be anything in this game. Past FF games didn't have MMO trinity roles, there was people who did damage and people who healed, that's about it with varying buffing/debuffing.

    And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES. Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.

    Quote Originally Posted by Rhaja View Post
    May I point you to the idea of Blue Mage for Tank? I keep seeing counter as the main thing for Samurai tank, what better way to counter than to throw that mess right back at them?
    See, this is possible but highly unlikely. Because unless they flip Blue Mages on their heads and give them heavy armor (Which would be a first for FF games really) then it's not gonna happen. SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.


    Quote Originally Posted by myahele View Post
    Why not? As other's have mentioned DRK has been a DPS and especially one that sacrifices their own health.

    If Yoshi can make it so that healers have 3 different weapons (4 if you count wands/shields) then they can surely be abit more creative when it comes to their tanks?

    Possible weapons:
    Mace
    War Hammers
    Flail
    etc.
    Again as mentioned above, everything in past FF games (barring FFXI) has either been a DPS or a Healer. Last I checked Tanks still do DPS (And often a respectable amount at that).

    And of those 3 weapons you just listed, none of them are anymore unique to what we have except for the Flail. A mace by animation standpoints is no different then the 1 handed swords Paladins have. War Hammers? What difference animation/looks wise is that from the Great Axes Warriors have? The difference between a warhammer and an axe is no different then the greatswords of DRK and potential great katanas of SAM. Those are terrible examples man.
    (2)

  2. #2
    Player
    myahele's Avatar
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    Oct 2013
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    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shippuu View Post
    SNIP
    Then please suggest other possible weapons for future tanks after SAM if that's your reasoning
    (2)

  3. #3
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by myahele View Post
    Then please suggest other possible weapons for future tanks after SAM if that's your reasoning
    I don't really need to because SAM is still the ideal fit for the next tank regardless of it's weapon type. I have no problem with the similarities of a Great Katana and the Greatswords. Your argument against SAM was that the weapons would be too similar, and then you went a listed weapons that are the same similarities to the other two tanks we already have.

    I'm not gonna do your work for you, it's your position to provide an adequate substitute that's both an iconic and requested FF job that can fit the tank role without thematically stepping on the toes of any of the other tanks we currently have since that was your argument.

    As for after SAM? Who knows, that window is so far in the future it's not really up to speculate on. There's a high potential that there won't be more added after that.
    (2)
    Last edited by Shippuu; 05-08-2015 at 09:35 AM.

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shippuu View Post
    And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES.
    The "tank:everyone else" ratio is still pretty good. Out of 10 jobs 2 are tanks, 2 are healers, the remaining 6 are DPS. The split doesn't seem as bad as you're making it when you look at the actual numbers.
    Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
    Having tank and DPS be equal in numbers is not going to get more people to play tanks. Variety plays a role, obviously, but some people are naturally inclined to tank, just as they are inclined to heal or DPS. I know I'm not a healer at heart and never will be (considering the only healer I enjoyed was my healer-mercenary Bounty Hunter in SWTOR). While tanks do need variety as the number of jobs in the game continues to grow, do keep in mind that DPS players outnumber everyone else, so them getting a larger pool of choices is simply par for the course.
    SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.
    We're eventually going to run out of jobs that can believably wear heavy armor, and going the route of variety will mean the devs will have to create jobs that don't wear heavy armor but have mechanics that allow them to tank. Two WoW examples I can bring up are druids (whose stats change when they go into bear form) and monks (who have built-in mechanics to keep damage taken under control despite wearing light armor). My original Mystic Knight suggestion had them equipping MNK/BRD gear but having a toggle that increases defense values from gear to make up for that gap. I'm sure there's other ways to pull this sort of thing off, too.
    A mace by animation standpoints is no different then the 1 handed swords Paladins have.
    Erm...not really. Maces would require separate animations from swords (Riot Blade with a mace would look ridiculous). You might be able to get away with that if it were one-handed axes, but not with a mace.

    Granted, if I were to implement something like this, I'd design it so that the combat style would be mace/1H axe + shield instead of just mace/1H axe (meaning the attack animations would involve the player character hitting the target using both).

    As for "viking", Skyrim still fresh in the memory of most people, I'd have no problem with it being a job centered on battle commands or "shouts". >.>
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
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    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Duelle View Post
    The "tank:everyone else" ratio is still pretty good. Out of 10 jobs 2 are tanks, 2 are healers, the remaining 6 are DPS. The split doesn't seem as bad as you're making it when you look at the actual numbers.
    When you look at actual numbers DPS still have more options than tanks and healers combined. They have enough variety for now that they don't need to take a very clear choice of turning SAM into a tank and trying to campaign for it to be another DPS. Variety and putting attractive jobs as tanks can help lure those career DPS into trying tanks. Many DPS players have never tanked and there's certainly some that might find it enjoyable once they try it.

    We're eventually going to run out of jobs that can believably wear heavy armor, and going the route of variety will mean the devs will have to create jobs that don't wear heavy armor but have mechanics that allow them to tank.
    I've already acknowledged this as a possibility. But we're a year and a half away from any potential SAM tank, with another expansion adding more jobs 1.5-2 years after that. Will they run out of heavy armor jobs for tanks? Sure at some point, but who is to say they won't stop adding jobs at all at that point? We don't know, it's too far into the future, we can only really speculate on a more near future.

    Erm...not really. Maces would require separate animations from swords (Riot Blade with a mace would look ridiculous). You might be able to get away with that if it were one-handed axes, but not with a mace.
    And this exact logic can be applied towards Samurai with their Katanas. Great Katanas held and swung differently than DRK Greatswords. Normal Katanas having animations including the saya/scabbard. Or even potential dual wielding Katana+wakizashi.
    (2)

  6. #6
    Player
    Mugiawara's Avatar
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    Jul 2014
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    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Shippuu View Post
    DRK wasn't supposed to be anything in this game. Past FF games didn't have MMO trinity roles, there was people who did damage and people who healed, that's about it with varying buffing/debuffing.

    And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES. Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
    Archer/Ranger/Bard thing = Some weird ass Hybrid. I wanted an actual HEALING/SUPPORT job. Not this thing. People WILL NOT SING because they don't wanna lose DPS. Should of split this in two.
    MRD/WAR: Back in the day, people THOUGHT it to be a DPS, re-rolled because they thought it WAS a DPS.
    DRK: People been hoping for DRK to be a DPS for the longest, don't you remember the amount of angry people when they announced it was tank?
    NIN: Hate to pull ye ole' FF11...but wasn't it a tank? [Players made it so but hey...] also I haven't seen much hate against it NOT being a tank here because it wasn't suppose to be so people were pretty alright when it was released.

    My point was just we're missing a swordie DPS after people wanting it so long. Why not try and think of new items tanks can use?
    Healers are in 3 different area's and use completely different things! [WHM/SCH/AST.]
    Tanks have no variety in the weapon section. Some people don't wanna tank.
    Nothing wrong with that but they could break the two so one can be a tank AND a dps. Both sides win.
    But eh, we have no idea what SAM is going to be so I'm not delving too hard into this.
    Also your post sounds harsh, relax.
    (3)
    Last edited by Mugiawara; 05-08-2015 at 10:56 AM. Reason: Edited to not sound rude.

  7. #7
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mugiawara View Post
    My point was just we're missing a swordie DPS after people wanting it so long.
    And my point is we aren't missing a "swordie" DPS because there's no rule or law that states the game has to have a sword based dps.
    (2)

  8. #8
    Player
    Rhaja's Avatar
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    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shippuu View Post
    And my point is we aren't missing a "swordie" DPS because there's no rule or law that states the game has to have a sword based dps.
    Correct. However we're talking about one of the most iconic weapons in any fantasy setting. While there's nothing stating you have to make a sword based DPS, it's a very good idea. I think by now you might be able to see that DPS are people too, and they would like to get a class that uses a sword down the road. I like Katana's, I love tanking, I honestly don't think something as iconic as Samurai should go the road of Dark Knight.

    NOW if they want to be smart and add multiple roles to job's we could save ourselves this massive headache.
    (5)

  9. #9
    Player
    Calypsx's Avatar
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    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'm one of those people who normally hates playing DPS but I'm playing it because DPS is the only role that have eastern themed jobs to select from. I've been waiting for Samurai so I can hopefully tank again someday.

    If you really love swords you can tank if you give it a try. If I'm able to play a dps even though I prefer being a tank, you can also do it if you put in the effort. At the moment DPS has more thematic choices to pick from.
    (3)
    Last edited by Calypsx; 05-08-2015 at 05:57 PM.

  10. #10
    Player Intaki's Avatar
    Join Date
    Oct 2014
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    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Calypsx View Post
    If you really love swords you can tank.
    If you really love eastern themed jobs you can DPS.
    (3)

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