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  1. #61
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shippuu View Post
    As opposed to what for a new tank then? Because all the other possible options are even more redundant. Templar? No different then a Paladin. Rune Fencer? Magic infused Greatsword, sounds just like what we're getting with DRK. Viking? We already got Warrior. Everything else in FF that wears heavy armor uses swords. Samurai is the only one that has more of a unique flair to it. So unless SE is gonna make a completely new job to FF for the next tank (Which is highly, highly unlikely, not when they have an adequate option that's a very popular request in Samurai) then Samurai is still the most logical choice.
    Why not? As other's have mentioned DRK has been a DPS and especially one that sacrifices their own health. Yet it's now a Tank and the life sacrificing ability that sets it apart from other jobs in other FF will probably need be in 3.0, since now they're a tank

    If Yoshi can make it so that healers have 3 different weapons (4 if you count wands/shields) then they can surely be abit more creative when it comes to their tanks?

    Possible weapons:
    Mace
    War Hammers
    Flail
    etc.
    (2)
    Last edited by myahele; 05-08-2015 at 04:10 AM.

  2. #62
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Rhaja View Post
    May I point you to the idea of Blue Mage for Tank? I keep seeing counter as the main thing for Samurai tank, what better way to counter than to throw that mess right back at them?
    Its funny that you mention this, because I was tossing around an idea where Blue Mage (depending on skills equipped) could tank, dd, or heal. However one of the hardest things about creating a job like that is the way BLU learns the spells. Not much fodder mobs in this game actually do "named" attacks. Which would leave BLU to learning boss-type attacks from FATEs, Dungeons, and Raids. That being said a post might appear in the near future!


    On the note of sword DPS: Like I've said, and many other have said, there are plenty of other jobs that could fit the "sword DPS" role, so saying that SAM is the only one is a weak argument (sorry to be blunt, but truthfully it'd be a stronger argument if you just said you want SAM as DPS and didn't use the excuse of 'needing' a sword DPS); there is RDM, COR, BLU that could easily fill that 'role' Honestly future jobs I'd like to see as tanks

    Tanks
    Samurai (Great Katana; counter/parry tank)
    Viking (Axe (one handed) and shield)
    Green Mage (mace and shield; barrier tank)
    Blue Mage (scimitar)

    DPS
    Red Made (rapier)
    Blue Mage (scimitar)
    Corsair (gun + cutlass)
    Geomancer (quarter staff)
    Beastmaster (whip)


    Healer
    Blue Mage (scimitar)
    Dancer (fans? sai?)
    Devout/Seer (Thurible; those incense burner things attached to a rod)

    Just my 2 cents though.
    (0)

  3. #63
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Mugiawara View Post
    Well DRK was suppose to a DPS but look at what we got.
    We need variety all around the roles here. We do not have a sword user in the DPS area.
    DRK wasn't supposed to be anything in this game. Past FF games didn't have MMO trinity roles, there was people who did damage and people who healed, that's about it with varying buffing/debuffing.

    And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES. Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.

    Quote Originally Posted by Rhaja View Post
    May I point you to the idea of Blue Mage for Tank? I keep seeing counter as the main thing for Samurai tank, what better way to counter than to throw that mess right back at them?
    See, this is possible but highly unlikely. Because unless they flip Blue Mages on their heads and give them heavy armor (Which would be a first for FF games really) then it's not gonna happen. SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.


    Quote Originally Posted by myahele View Post
    Why not? As other's have mentioned DRK has been a DPS and especially one that sacrifices their own health.

    If Yoshi can make it so that healers have 3 different weapons (4 if you count wands/shields) then they can surely be abit more creative when it comes to their tanks?

    Possible weapons:
    Mace
    War Hammers
    Flail
    etc.
    Again as mentioned above, everything in past FF games (barring FFXI) has either been a DPS or a Healer. Last I checked Tanks still do DPS (And often a respectable amount at that).

    And of those 3 weapons you just listed, none of them are anymore unique to what we have except for the Flail. A mace by animation standpoints is no different then the 1 handed swords Paladins have. War Hammers? What difference animation/looks wise is that from the Great Axes Warriors have? The difference between a warhammer and an axe is no different then the greatswords of DRK and potential great katanas of SAM. Those are terrible examples man.
    (2)

  4. #64
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by myahele View Post
    I hope SAM will become a DPS job. it'll be redundant to have 2 2-hand sword wielding tanks.
    It's more redundant to have 3 eastern themed jobs all be DPS. Especially when both the Tank and Healers have no eastern themed jobs to pick from.
    (2)

  5. #65
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shippuu View Post
    SNIP
    Then please suggest other possible weapons for future tanks after SAM if that's your reasoning
    (2)

  6. #66
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    ^transforming into your enemies.
    (2)

  7. #67
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by myahele View Post
    Then please suggest other possible weapons for future tanks after SAM if that's your reasoning
    I don't really need to because SAM is still the ideal fit for the next tank regardless of it's weapon type. I have no problem with the similarities of a Great Katana and the Greatswords. Your argument against SAM was that the weapons would be too similar, and then you went a listed weapons that are the same similarities to the other two tanks we already have.

    I'm not gonna do your work for you, it's your position to provide an adequate substitute that's both an iconic and requested FF job that can fit the tank role without thematically stepping on the toes of any of the other tanks we currently have since that was your argument.

    As for after SAM? Who knows, that window is so far in the future it's not really up to speculate on. There's a high potential that there won't be more added after that.
    (2)
    Last edited by Shippuu; 05-08-2015 at 09:35 AM.

  8. #68
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    My, my, the raging debates on "DPS ONLY" role suggestions VS "Tanks and Healers need more variety" never ends does it? Pretty sad really.

    While I have my own different thoughts about the moveset you made for Samurai, I do fully approve of the idea of Samurai being the Japanese style tank for Tank players to choose from. We already have a Japanese style DPS role (Hi Ninja) so I'd like to see that extend to the Tank and Healer roles too. In terms of Japanese style Healer, Dancer could perhaps be that depending on how they make the job function and how it looks.

    I see people are still complaining about the Tank and Healer roles getting more options by taking certain jobs too. You DPS only focused players seem to not notice you guys already have it good in terms of variety. Us Tank and Healer players? We only have TWO freaking roles to choose between. 3 now, thanks to the upcoming Heavensward expansion. (I'm gonna be ALL over DRK) I have to facepalm any time people cry tears about a class/job falling into something other than DPS. Hell, I'm STILL drinking in the tears of the people crying over DRK not being a DPS.

    Honestly, IMO, people need to seriously man up and take on the roles of Tanks and Healers themselves. While DPS are all well and good, there's this notable distinct lack of Tank and Healer players in the game... which grinds my nerves a bit. But what really grinds my gears is when they do get a Tank player, the said DPS players have the nerve to just throw all the blame at the Tanks and Healers for every mistake that the freaking DPS make themselves. If more people would just stop trying to avoid team responsibility and actually try running Tank and Healer roles, we probably wouldn't have these problems of tank shortages and this supposed "Least desirable role".

    - From a player who actually LIKES to tank and control the battlefield of aggro.
    (2)

  9. #69
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shippuu View Post
    And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES.
    The "tank:everyone else" ratio is still pretty good. Out of 10 jobs 2 are tanks, 2 are healers, the remaining 6 are DPS. The split doesn't seem as bad as you're making it when you look at the actual numbers.
    Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
    Having tank and DPS be equal in numbers is not going to get more people to play tanks. Variety plays a role, obviously, but some people are naturally inclined to tank, just as they are inclined to heal or DPS. I know I'm not a healer at heart and never will be (considering the only healer I enjoyed was my healer-mercenary Bounty Hunter in SWTOR). While tanks do need variety as the number of jobs in the game continues to grow, do keep in mind that DPS players outnumber everyone else, so them getting a larger pool of choices is simply par for the course.
    SE will take the path of least resistance when adding new jobs from a workload standpoint, so new tanks will likely wear heavy tank armor, if not then they either have to make an entirely new classification of armor or give Blue Mages a stance or passive ability that boosts their defence and vitality while wearing mage gear.
    We're eventually going to run out of jobs that can believably wear heavy armor, and going the route of variety will mean the devs will have to create jobs that don't wear heavy armor but have mechanics that allow them to tank. Two WoW examples I can bring up are druids (whose stats change when they go into bear form) and monks (who have built-in mechanics to keep damage taken under control despite wearing light armor). My original Mystic Knight suggestion had them equipping MNK/BRD gear but having a toggle that increases defense values from gear to make up for that gap. I'm sure there's other ways to pull this sort of thing off, too.
    A mace by animation standpoints is no different then the 1 handed swords Paladins have.
    Erm...not really. Maces would require separate animations from swords (Riot Blade with a mace would look ridiculous). You might be able to get away with that if it were one-handed axes, but not with a mace.

    Granted, if I were to implement something like this, I'd design it so that the combat style would be mace/1H axe + shield instead of just mace/1H axe (meaning the attack animations would involve the player character hitting the target using both).

    As for "viking", Skyrim still fresh in the memory of most people, I'd have no problem with it being a job centered on battle commands or "shouts". >.>
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #70
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Shippuu View Post
    DRK wasn't supposed to be anything in this game. Past FF games didn't have MMO trinity roles, there was people who did damage and people who healed, that's about it with varying buffing/debuffing.

    And unless you haven't noticed, DPS have ALL the variety. In the current game, DPS have 3x the amount of choices a tank or healer has. 3 TIMES. Having more tank and healer variety is not a bad thing, those players deserve variety too and incentive to play those roles. Most wanted jobs into Tanks? Last I checked Ninja and Machinist weren't tanks.
    Archer/Ranger/Bard thing = Some weird ass Hybrid. I wanted an actual HEALING/SUPPORT job. Not this thing. People WILL NOT SING because they don't wanna lose DPS. Should of split this in two.
    MRD/WAR: Back in the day, people THOUGHT it to be a DPS, re-rolled because they thought it WAS a DPS.
    DRK: People been hoping for DRK to be a DPS for the longest, don't you remember the amount of angry people when they announced it was tank?
    NIN: Hate to pull ye ole' FF11...but wasn't it a tank? [Players made it so but hey...] also I haven't seen much hate against it NOT being a tank here because it wasn't suppose to be so people were pretty alright when it was released.

    My point was just we're missing a swordie DPS after people wanting it so long. Why not try and think of new items tanks can use?
    Healers are in 3 different area's and use completely different things! [WHM/SCH/AST.]
    Tanks have no variety in the weapon section. Some people don't wanna tank.
    Nothing wrong with that but they could break the two so one can be a tank AND a dps. Both sides win.
    But eh, we have no idea what SAM is going to be so I'm not delving too hard into this.
    Also your post sounds harsh, relax.
    (3)
    Last edited by Mugiawara; 05-08-2015 at 10:56 AM. Reason: Edited to not sound rude.

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