Quote Originally Posted by Vespar View Post
I'd love to see SE go back and rework their systems so they dont have so many "limitations"
I mean we have limitations on EVERYTHING. Housing, items, character creation stuff, graphics, etc....
If this system has so many limitations maybe they should have designed a better one XD
They DID go back and rework their systems. They spent a year on it. There's only so much you can do with inventory systems.
That's the nature of an MMO. Someone decided to make the prettiest MMO with gorgeously detailed characters, so something had to give.
Inventory is already one of the most convoluted systems, mostly because we REQUIRE 825+ inventory slots to be worthwhile due to the armoury system.
Basically, because we can swap jobs on the fly in the field, we're faced with more restrictions due to space and bandwidth than other games are.
The key item system is a misnomer anyway. They're quest items, the name was just incorporated from past FFs, where they basically served the same purpose. XI went completely overboard in that regard, as key items were basically the same as character flags in addition to quest items.
Our Key Items slot is much more practical, showing only items that are needed for quests.
Being able to "do away with limitations" sounds great on paper, but the price, both monetarily and what must be traded for it, is sometimes too high.