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  1. #1
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Emerald_Wyvern View Post
    I'd like Atma shards, Alexandrite, and the Zodiac items to be put in Key Items.
    They've expressed that the limitation on Key Item space keeps them from adding too many key items, and flatout prevents them from adding key items that aren't tied to a quest.
    Atma and Alexandrite are not actually tied to an actual quest in your journal, and key items cannot be purchased from stores, thus the zodiac items (water, core, and misc items) cannot be key items.
    Think about it: Why would they, for the exact same quest, make some of the items key items but not the rest unless it was some sort of limitation?
    (0)

  2. #2
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by kyuven View Post
    Think about it: Why would they, for the exact same quest, make some of the items key items but not the rest unless it was some sort of limitation?
    I'd love to see SE go back and rework their systems so they dont have so many "limitations"
    I mean we have limitations on EVERYTHING. Housing, items, character creation stuff, graphics, etc....
    If this system has so many limitations maybe they should have designed a better one XD
    (8)

  3. #3
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vespar View Post
    I'd love to see SE go back and rework their systems so they dont have so many "limitations"
    I mean we have limitations on EVERYTHING. Housing, items, character creation stuff, graphics, etc....
    If this system has so many limitations maybe they should have designed a better one XD
    They DID go back and rework their systems. They spent a year on it. There's only so much you can do with inventory systems.
    That's the nature of an MMO. Someone decided to make the prettiest MMO with gorgeously detailed characters, so something had to give.
    Inventory is already one of the most convoluted systems, mostly because we REQUIRE 825+ inventory slots to be worthwhile due to the armoury system.
    Basically, because we can swap jobs on the fly in the field, we're faced with more restrictions due to space and bandwidth than other games are.
    The key item system is a misnomer anyway. They're quest items, the name was just incorporated from past FFs, where they basically served the same purpose. XI went completely overboard in that regard, as key items were basically the same as character flags in addition to quest items.
    Our Key Items slot is much more practical, showing only items that are needed for quests.
    Being able to "do away with limitations" sounds great on paper, but the price, both monetarily and what must be traded for it, is sometimes too high.
    (3)