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  1. #11
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Vespar View Post
    I'd love to see SE go back and rework their systems so they dont have so many "limitations"
    I mean we have limitations on EVERYTHING. Housing, items, character creation stuff, graphics, etc....
    If this system has so many limitations maybe they should have designed a better one XD
    They DID go back and rework their systems. They spent a year on it. There's only so much you can do with inventory systems.
    That's the nature of an MMO. Someone decided to make the prettiest MMO with gorgeously detailed characters, so something had to give.
    Inventory is already one of the most convoluted systems, mostly because we REQUIRE 825+ inventory slots to be worthwhile due to the armoury system.
    Basically, because we can swap jobs on the fly in the field, we're faced with more restrictions due to space and bandwidth than other games are.
    The key item system is a misnomer anyway. They're quest items, the name was just incorporated from past FFs, where they basically served the same purpose. XI went completely overboard in that regard, as key items were basically the same as character flags in addition to quest items.
    Our Key Items slot is much more practical, showing only items that are needed for quests.
    Being able to "do away with limitations" sounds great on paper, but the price, both monetarily and what must be traded for it, is sometimes too high.
    (3)

  2. #12
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Ixali Oaknots would be lovely to have as currency, as well.
    (0)

  3. #13
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    You could reduce a lot of player inventory load by:

    1. Make more crafting ingredients (lvl 1-40 perhaps) available from easily-accessible retailers (NPCs).
    2. Reduce the gap between retail price and sell points; this will drive people to sell their excess inventory to NPCs, thus reducing server load (this is doubtful since SE makes $$$ off of extra retainers).
    3. Fix the BOT and RMT problem. This would ultimately remove a crapton of gil from the economy (making the 5000 gil you get from completing a level 50 quest something to be giddy about. As it stands right now, if you total all the gil earned from the main story line, you could not buy a complete set of lvl 55 gear off the MB, for any class. With this gil value increase, MB prices would drop dramatically, making selling off inventories to NPCs (See item 2) plausible.

    Quote Originally Posted by Hakuro89 View Post
    That moment when you've been farming Atma for hours and suddenly realize they aren't dropping because your inventory is full.
    I've never been more pissed at Animal Skin and Yellow Yarzon Legs in my life. Wasted 3.5 hours.
    (0)
    Last edited by radioactive_lego; 05-07-2015 at 02:58 AM.

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