Nobody used WAR MT for world first progression because at low gear levels, PLD was superior due to having a shield and being able to Hallowed one of the Flattens. Hallowed is basically the big edge that PLD has over WAR for MTing in progression because it allows you to just skip over one tank buster to see more of the fight.
WAR, meanwhile, can do 2 specific things as MT for 13:
1.) Mitigate every Flare Breath with IB. This makes the shield not as big of an advantage as the shield only works on Flattens and auto attacks.
2.) More damage as MT, with basically free reign to use Unchained whenever it's up due to how things line up if done correctly.
The main problem for WAR is that Flatten happens every 50s-ish, as opposed to every 60. This forces the WAR into a situation where he cant rotate Veng -> Thrill + Conv w/ IB and has to use other CDs (including Infuriate) very carefully. The WAR will undoubtedly take more damage from Flattens because of this, on top of PLD being able to ignore 1 Flatten entirely, so for progression (and damage not being an issue) PLD would be the superior choice.
However, if you do run into a DPS issue and Hallowed isn't necessary for the point you are at in progression, then WAR MT could be the better option. This also requires the WAR to have a brain, which is suprisingly hard to come by. DPS was never really an apparent issue for most groups, so they stuck with PLD MT. However, this is just T13 we're looking at - Alexander Savage will surely have tighter DPS checks and if Hallowed isn't necessary then we could certainly see the higher DPS tank comp taking the lead; whether thats WAR MT/PLD OT, WAR MT/DRK OT, or DRK MT/WAR OT is a mystery. It could very well even be DRK MT/PLD OT.
But yeah, WAR MT was fine for T13 progression, just Hallowed was an easier workaround for seeing more phases since progression pushed so quickly. If you were lagging behind, WAR MT could've been a viable option but it wasn't explored since most groups defaulted to PLD MT.


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