Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26
  1. #21
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    They will also quit when they get all the loot they want in a matter of a month to six weeks and find there is nothing else to do. Then they will be on here saying there is no new content.
    This is where having good PvP comes in.
    (2)

  2. #22
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    I'm so confused why people wouldn't want a token system. My static cleared 10-12 for the months before seeing a single tank drop. Meanwhile our bard was bis minus the gear from T13 then got both his chest and bow our first two clears.

    They are implementing a token system for the savage mode raids in 3.0 which can only be cleared once a week for loot. The party leader will determine who gets what gear. Getting needed drops are important for groups working on progression who need the gear to meet dps, healing, and tanking checks.
    (1)

    http://dtguilds.com

  3. #23
    Player
    FeiYian's Avatar
    Join Date
    Mar 2014
    Posts
    2
    Character
    Kosmos Yong
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    After 71 times T10 successful runs (not included failed runs) Finally saw my first slaying neck dropped.
    Ya This RNG system is very unrewarded and huge punishment to Unlucky people.

    I agreed with token system.
    (3)

  4. #24
    Player
    Molpe's Avatar
    Join Date
    Mar 2015
    Posts
    19
    Character
    Haley Hodson
    World
    Ultros
    Main Class
    Pugilist Lv 50
    While I agree the token system idea is a very poor option as it can create a "lazy" player base, I do think that a new function to the loot system needs to be created. Something like a once per day/week multiplier to give every player more "control" without it being to lenient on a lazy play style, perhaps even a loot reroll(like the loot can be rolled over to a different item) if a majority of the party agreesbut only aloud once per run. Obviously these functions would have there own flaws but I think its on the right track. RNG is important to a loot system personally but a LITTLE control for the player could go a long way.
    (0)

  5. #25
    Player
    Merryl's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    487
    Character
    Mimay Highwind
    World
    Coeurl
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MXMoondoggie View Post
    They are changing things because of enough whining. You can have it now instead of work for it. You will then have nothing to do and will whine about the lack of content then leave. Seriously where is the sense of achievement in dungeons that drop no loot? Granted the ones that do now should be dropping much more but a token system is so boring.
    I think you're a bit confused about the definition of work.
    This RNG stuff is like gambling... There's a chance you could play everyday your entire life and never win. That's how lottery systems function.
    (0)

  6. #26
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    yoschi said he would detail the new loot systems in an UPCOMING life letter. 4 weeks to go and we still dont have infos. tough there is heavensward part 2 on E3. i really want a info on HOW this supposed new raid loot system works. if the current RNG mess stays i am done with raids on this game. weekly locked content shouldnt be this punishing in terms of rewards.
    (1)

Page 3 of 3 FirstFirst 1 2 3

Tags for this Thread