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  1. #11
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by repoe View Post
    I guess this ffxivs version of ffxi complaints. At least at don't need to camp HNM for the current Bis gear. Afk during windows, oh I do miss those dragon aery spike flail MPK days. Lol
    I completed reports and essays camping Leaping Lizard so my THF/NIN wouldn't be a weapon skill fizzler pre lvl76. Spent nights cramming and camping to get my THF Knife. If FXIV=FFXI, I wouldn't have the time in my RL to play it nowadays. Honestly, the majority of the XIV crowd have no idea what grinding really is.
    (0)

  2. #12
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    The point is, this is a subscribed game. Most money you pay for subscription is from work or businesses which require you work yourself off. We cannot invest so much time for heavy 'grinds' to rewards ourselves in-game(raid-based).

    I hope Square Enix understands the mature players and we cannot add more of commitments here than on real-life.

    Eventually, players will get drained and realize it's not worth more of a time. Ending up quitting the game.
    (2)

  3. #13
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MXMoondoggie View Post
    They are changing things because of enough whining. You can have it now instead of work for it. You will then have nothing to do and will whine about the lack of content then leave. Seriously where is the sense of achievement in dungeons that drop no loot? Granted the ones that do now should be dropping much more but a token system is so boring.
    This post makes no sense.
    (1)

  4. #14
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    I hope Square-Enix sees this. /pray
    (0)

  5. #15
    Player
    Orcinus's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Orcinas Ikarosu
    World
    Tonberry
    Main Class
    Botanist Lv 50
    SE developers obviously knew about this since day 1 . RNG made players stay long enough to pay for their monthly game time and at the same time write a good paycheck bill to their bank account. Every attempt to critize RNG will most probably fall on deaf ears. The best way is to stand infront of them and demand an answer harshly . People tends to take advise lightly or totally ignore it when they don't feel the anger straight infront of them. Only when they seen anger mob present in their gameshows, only then they'll realise that they've crossed the line. Every anger in words is only walt disney to them.
    (0)

  6. #16
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    RNG is the key to have people hooked to your game. So long as you don't instantly reward with 100% of all what they want, you make sure they stay longer. It's how has always worked on MMOs.

    Besides there is already token gear, with some of it being BiS. If you want your best possible combination then go through the RNG that comes with it.
    (0)

  7. #17
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by keroo View Post
    The point is, this is a subscribed game. Most money you pay for subscription is from work or businesses which require you work yourself off. We cannot invest so much time for heavy 'grinds' to rewards ourselves in-game(raid-based).

    I hope Square Enix understands the mature players and we cannot add more of commitments here than on real-life.

    Eventually, players will get drained and realize it's not worth more of a time. Ending up quitting the game.
    They will also quit when they get all the loot they want in a matter of a month to six weeks and find there is nothing else to do. Then they will be on here saying there is no new content.
    (0)

  8. #18
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Riepah View Post
    Is this supposed to be a joke? Literally the only purpose of dungeon drops is desynth and glamour, and who is talking about dungeons anyway? If you read the OP you'll notice he's speaking of raids.
    Nobody needs a token system for worthless dungeon loot, but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck, a token system would be a lot better and fairer. Just like Shiva Extreme's upgrade pieces, 1 guaranteed per kill.
    Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded. A token system would fix that.
    Lol then why not raid with a static if you are so good and carrying everyone? I meant dungeons in general and not just in this game. In most games i play the dungeons and raids drop a ton of loot and sometimes you have a chance for really rare gear or items that's what makes it fun. This game didn't have much loot anyway but i want them to increase drops across the board with good drops and super rare stuff being rewarded sometimes. All a token system fixes is that you know how many weeks it'll take to get the best gear and that's not how it should be because then you get a system of people like "Okay i sub for this long and i have all the best gear then i can unsub and wait for new content". It's not healthy for a game. The only reason people want this stuff is because they have a sense of entitlement that they should have all the best gear now. What is the point in that? Where is the sense of achievement in raid loot if everyone can have the full set in a few weeks?
    (0)
    Last edited by MXMoondoggie; 05-12-2015 at 05:59 PM.

  9. #19
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100

    RNG system

    It is unfair the system I keep running raids sometimes did them 5 to 10 times in a row and each time to end up with not one item. rthink I have run wod about 70 times and only have won 5 items from all times running it. that does not seem like a fair system. all im looking for is that you get something for running it. maybe at end you can pick a sands of time, oils of time or token for glamour items. Tired of never getting anything from raids or dungeons no matter how many times run them never win item or gear for class i am never drops. This game isn't worth no month fee to play it. Not even sure make it to heavensward before quiting it. Unless they fix loot problems to it. No gear or items from running dungeons and raids doesnt make a happy player. Today ran St with my scholar did 90% of the healing and didnt get one item but healer that did hardly anything got all the items. How is this fair you do most the work keep team alive and dont get a thing for it. All know this game not worth any monthly fee for it how it is.
    (0)
    Last edited by hynaku; 06-06-2015 at 09:52 AM.

  10. #20
    Player
    TallonOverworld's Avatar
    Join Date
    Jan 2014
    Location
    Maelstrom Hound
    Posts
    186
    Character
    Tallon Overworld
    World
    Ragnarok
    Main Class
    Marauder Lv 70
    I already quit the game once when atma was introduced and that was where RNG really mattered. Imagine joining a fate party, been grinding for 5 hours and get nothing then someone joins and gets his atma in just 1-2 fates. Really, how frustrating this can be for an average mmo player. After that, i understood the "logic" behind relic and how rng affected it and i gave up on it completely.Well i don't mind grinding FcoB with my static for a drop since imo coil requires individual-group skill to be covered and therefore it makes me a better player while being fun at the same time. No offense to zeta owners but imo relic stages don't increase your skill as a player(only zenith did) but only takes away your time and gil.
    (0)

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