but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck.
Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded..
Welcome to MMOs
It is unfair the system I keep running raids sometimes did them 5 to 10 times in a row and each time to end up with not one item. rthink I have run wod about 70 times and only have won 5 items from all times running it. that does not seem like a fair system. all im looking for is that you get something for running it. maybe at end you can pick a sands of time, oils of time or token for glamour items. Tired of never getting anything from raids or dungeons no matter how many times run them never win item or gear for class i am never drops. This game isn't worth no month fee to play it. Not even sure make it to heavensward before quiting it. Unless they fix loot problems to it. No gear or items from running dungeons and raids doesnt make a happy player. Today ran St with my scholar did 90% of the healing and didnt get one item but healer that did hardly anything got all the items. How is this fair you do most the work keep team alive and dont get a thing for it. All know this game not worth any monthly fee for it how it is.
Last edited by hynaku; 06-06-2015 at 09:52 AM.
Lol then why not raid with a static if you are so good and carrying everyone? I meant dungeons in general and not just in this game. In most games i play the dungeons and raids drop a ton of loot and sometimes you have a chance for really rare gear or items that's what makes it fun. This game didn't have much loot anyway but i want them to increase drops across the board with good drops and super rare stuff being rewarded sometimes. All a token system fixes is that you know how many weeks it'll take to get the best gear and that's not how it should be because then you get a system of people like "Okay i sub for this long and i have all the best gear then i can unsub and wait for new content". It's not healthy for a game. The only reason people want this stuff is because they have a sense of entitlement that they should have all the best gear now. What is the point in that? Where is the sense of achievement in raid loot if everyone can have the full set in a few weeks?Is this supposed to be a joke? Literally the only purpose of dungeon drops is desynth and glamour, and who is talking about dungeons anyway? If you read the OP you'll notice he's speaking of raids.
Nobody needs a token system for worthless dungeon loot, but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck, a token system would be a lot better and fairer. Just like Shiva Extreme's upgrade pieces, 1 guaranteed per kill.
Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded. A token system would fix that.
Last edited by MXMoondoggie; 05-12-2015 at 05:59 PM.
This post makes no sense.They are changing things because of enough whining. You can have it now instead of work for it. You will then have nothing to do and will whine about the lack of content then leave. Seriously where is the sense of achievement in dungeons that drop no loot? Granted the ones that do now should be dropping much more but a token system is so boring.
I think you're a bit confused about the definition of work.They are changing things because of enough whining. You can have it now instead of work for it. You will then have nothing to do and will whine about the lack of content then leave. Seriously where is the sense of achievement in dungeons that drop no loot? Granted the ones that do now should be dropping much more but a token system is so boring.
This RNG stuff is like gambling... There's a chance you could play everyday your entire life and never win. That's how lottery systems function.
The point is, this is a subscribed game. Most money you pay for subscription is from work or businesses which require you work yourself off. We cannot invest so much time for heavy 'grinds' to rewards ourselves in-game(raid-based).
I hope Square Enix understands the mature players and we cannot add more of commitments here than on real-life.
Eventually, players will get drained and realize it's not worth more of a time. Ending up quitting the game.
They will also quit when they get all the loot they want in a matter of a month to six weeks and find there is nothing else to do. Then they will be on here saying there is no new content.The point is, this is a subscribed game. Most money you pay for subscription is from work or businesses which require you work yourself off. We cannot invest so much time for heavy 'grinds' to rewards ourselves in-game(raid-based).
I hope Square Enix understands the mature players and we cannot add more of commitments here than on real-life.
Eventually, players will get drained and realize it's not worth more of a time. Ending up quitting the game.
This is where having good PvP comes in.They will also quit when they get all the loot they want in a matter of a month to six weeks and find there is nothing else to do. Then they will be on here saying there is no new content.
I already quit the game once when atma was introduced and that was where RNG really mattered. Imagine joining a fate party, been grinding for 5 hours and get nothing then someone joins and gets his atma in just 1-2 fates. Really, how frustrating this can be for an average mmo player. After that, i understood the "logic" behind relic and how rng affected it and i gave up on it completely.Well i don't mind grinding FcoB with my static for a drop since imo coil requires individual-group skill to be covered and therefore it makes me a better player while being fun at the same time. No offense to zeta owners but imo relic stages don't increase your skill as a player(only zenith did) but only takes away your time and gil.
I hope Square-Enix sees this. /pray
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