While I agree the token system idea is a very poor option as it can create a "lazy" player base, I do think that a new function to the loot system needs to be created. Something like a once per day/week multiplier to give every player more "control" without it being to lenient on a lazy play style, perhaps even a loot reroll(like the loot can be rolled over to a different item) if a majority of the party agreesbut only aloud once per run. Obviously these functions would have there own flaws but I think its on the right track. RNG is important to a loot system personally but a LITTLE control for the player could go a long way.