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  1. #13
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Riepah View Post
    Is this supposed to be a joke? Literally the only purpose of dungeon drops is desynth and glamour, and who is talking about dungeons anyway? If you read the OP you'll notice he's speaking of raids.
    Nobody needs a token system for worthless dungeon loot, but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck, a token system would be a lot better and fairer. Just like Shiva Extreme's upgrade pieces, 1 guaranteed per kill.
    Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded. A token system would fix that.
    Lol then why not raid with a static if you are so good and carrying everyone? I meant dungeons in general and not just in this game. In most games i play the dungeons and raids drop a ton of loot and sometimes you have a chance for really rare gear or items that's what makes it fun. This game didn't have much loot anyway but i want them to increase drops across the board with good drops and super rare stuff being rewarded sometimes. All a token system fixes is that you know how many weeks it'll take to get the best gear and that's not how it should be because then you get a system of people like "Okay i sub for this long and i have all the best gear then i can unsub and wait for new content". It's not healthy for a game. The only reason people want this stuff is because they have a sense of entitlement that they should have all the best gear now. What is the point in that? Where is the sense of achievement in raid loot if everyone can have the full set in a few weeks?
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    Last edited by MXMoondoggie; 05-12-2015 at 05:59 PM.

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