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  1. #1
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by MXMoondoggie View Post
    Seriously where is the sense of achievement in dungeons that drop no loot? Granted the ones that do now should be dropping much more but a token system is so boring.
    Is this supposed to be a joke? Literally the only purpose of dungeon drops is desynth and glamour, and who is talking about dungeons anyway? If you read the OP you'll notice he's speaking of raids.
    Nobody needs a token system for worthless dungeon loot, but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck, a token system would be a lot better and fairer. Just like Shiva Extreme's upgrade pieces, 1 guaranteed per kill.
    Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded. A token system would fix that.
    (6)

  2. #2
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Riepah View Post
    but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck.
    Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded..

    Welcome to MMOs
    (0)

  3. #3
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,824
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100

    RNG system

    It is unfair the system I keep running raids sometimes did them 5 to 10 times in a row and each time to end up with not one item. rthink I have run wod about 70 times and only have won 5 items from all times running it. that does not seem like a fair system. all im looking for is that you get something for running it. maybe at end you can pick a sands of time, oils of time or token for glamour items. Tired of never getting anything from raids or dungeons no matter how many times run them never win item or gear for class i am never drops. This game isn't worth no month fee to play it. Not even sure make it to heavensward before quiting it. Unless they fix loot problems to it. No gear or items from running dungeons and raids doesnt make a happy player. Today ran St with my scholar did 90% of the healing and didnt get one item but healer that did hardly anything got all the items. How is this fair you do most the work keep team alive and dont get a thing for it. All know this game not worth any monthly fee for it how it is.
    (0)
    Last edited by hynaku; 06-06-2015 at 09:52 AM.

  4. #4
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Riepah View Post
    Is this supposed to be a joke? Literally the only purpose of dungeon drops is desynth and glamour, and who is talking about dungeons anyway? If you read the OP you'll notice he's speaking of raids.
    Nobody needs a token system for worthless dungeon loot, but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck, a token system would be a lot better and fairer. Just like Shiva Extreme's upgrade pieces, 1 guaranteed per kill.
    Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded. A token system would fix that.
    Lol then why not raid with a static if you are so good and carrying everyone? I meant dungeons in general and not just in this game. In most games i play the dungeons and raids drop a ton of loot and sometimes you have a chance for really rare gear or items that's what makes it fun. This game didn't have much loot anyway but i want them to increase drops across the board with good drops and super rare stuff being rewarded sometimes. All a token system fixes is that you know how many weeks it'll take to get the best gear and that's not how it should be because then you get a system of people like "Okay i sub for this long and i have all the best gear then i can unsub and wait for new content". It's not healthy for a game. The only reason people want this stuff is because they have a sense of entitlement that they should have all the best gear now. What is the point in that? Where is the sense of achievement in raid loot if everyone can have the full set in a few weeks?
    (0)
    Last edited by MXMoondoggie; 05-12-2015 at 05:59 PM.

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