Quote Originally Posted by MXMoondoggie View Post
Seriously where is the sense of achievement in dungeons that drop no loot? Granted the ones that do now should be dropping much more but a token system is so boring.
Is this supposed to be a joke? Literally the only purpose of dungeon drops is desynth and glamour, and who is talking about dungeons anyway? If you read the OP you'll notice he's speaking of raids.
Nobody needs a token system for worthless dungeon loot, but for the raids, where everyone is supposed to pull their weight and, with the current system, only few are rewarded, chosen by nothing but random luck, a token system would be a lot better and fairer. Just like Shiva Extreme's upgrade pieces, 1 guaranteed per kill.
Too often have I seen the worst people of the group walk away with the drops, leaving those who actually dragged them through the content entirely unrewarded. A token system would fix that.