Hello!
I thought about posting this in an existing thread about RED MAGE suggestions however like noted already, different suggestions shouldn't 'co-exist' within the same threads--or so that is how I felt. If I were to post this in someone else's thread with the line "This is how I feel they should do it" it 1) makes me look like a jackass who is trying to steal the thread from the OP and 2) disrespects the ideas of the OP, so I opted for my own threads separate of other people's ideas.
Secondly, -ra spells are not currently in the game and the -ra II spells offer unique debuffs (they are different than what BLM and WHM can do) when used in part of a combo. When creating this job I was thinking along the lines of a yin and yang, magic and melee. Which is where it's uniqueness comes from, you have special abilities that become stronger when the synergy between magic and melee is high, RDM would also be the only job that could land debuffs continually, with their special trait.
As for the elemental wheel and monsters not having weaknesses. I understand this, however RDM has always been a mix of WHM, BLM, and melee damage; so I thought 'how can this be done without making those other jobs obsolete?' My answer was a pseudo-elemental wheel where the magic would combo off the element it is stronger than.
Fire→Ice→Stone→Lightning→Wind→Fire
Which is why Fira combo's from Blizzara, and that RDM doesn't really have a "start here to begin your combo" because every tier 1 elemental magic spell can be the beginning of the combo depending on what you are trying to do to the monster (debuff or damage). Then you sprinkle melee weapon skills between those spells to strengthen the damage output, and you should have a job that functions somewhere between a BRD and a BLM in terms of damage output (since they have a way to continually apply debuffs its only natural that their DPS not be as high as let's say NIN/DRG/MNK).
Also to give it its own uniqueness, is the Glyph and Insignia system. Unlike BLM where tiers of Astral/Umbral make your spells more powerful in terms of DPS, RDM will be constantly consuming Glyphs and Insignias to be able to cast more powerful spells and by comboing they can ensure they can combo for a longer duration.
All in all, the job on the surface, may look like another magic DPS, BLM-clone, that is if you just look at the spell names. However if you read a bit more into it, you will see if offers classic RDM-ery, utilizing elements of WHM and BLM, as well as offering its own uniqueness as RDM.
A note on Spells: the -ra spells are NOT in the game in any way shape or form. Blizzard II does not equal Blizzara. In FFXI -ga represented AoE elemental spells and -ja represented elemental magic that was stronger based on previous actions (iirc). Each had their own tiers 1, 2, 3, 4, 5, 6 for the single targets which was just Blizzard, stone, Fire, etc.
Looking at other FF titles:
FF1 first game to use a numbering system, Fire, Fir2, Fir3 (they could only have 4 characters per spell due to limitations)
FF2 didn't utilize tiers as the magic grew based on how you played the game
FF3 second game that utilized a number convention to indicate a higher tier
FF4 third game that utilized a number convention to indicate a higher tier
FF5 forth game that utilized a number convention to indicate a higher tier
FF6 fifth game utilized a number convention to indicate a higher tier
FF7 sixth game that utilized materia which magic grew stronger, however they were numbered Fire 1, 2, 3 to indicate its tier
FF8 first game to use a naming convention to indicate a higher tier ie: Fire, Fira, Firaga
FF9 second game to use a naming convention to indicate a higher tier ie: Fire, Fira, Firaga
FF10 third game to use a naming convention to indicate a higher tier ie: Fire, Fira, Firaga
FFXI seventh game that used a number convention for higher tiers, while using a naming convention to represent AoE vs Single target
FF12 forth game to use a naming convention to indicate a higher tier ie: Fira, Fira, Firaga
FF13 fifth game to use a naming convention to indicate a higher tier ie: Fire, Fira, Firaga
FF14 eighth game that used a numbering convention in place of naming convention for higher tiers.
Numbering has been used up to 8 times, while naming has only been used 5 times, and is mainly from the newer games.



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