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  1. #1
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90

    [Suggestion] RED MAGE

    I know there are a billion threads about this job. But I was bored and couldn't sleep so I came up with this. Its flexible, would be considered a melee magic DPS (notice the spell casting distance is only 10-15 yalms; for comparison BLM is 25 yalms) however it caters to the melee and to the magic sides of RDM. Utilizing Glyph and Insignia stacks (you can stack both at the same time, in fact certain spells and abilities are stronger the more total stacks you have) you can utilize both magic and melee. It has a unique healing spell that is self target and heals EVERYONE (including alliance and random non party/ally adventurers so long as they are in range [think Mantra sized range]). There is a dual magic combo cycle involved with the job as you may note, you have an elemental wheel wherein the magic combos off of its lesser element. Then you can finish a combo by upgrading the tier of the same magic, so think a possible combo to deal big damage is:

    Stonera > Swift Blade > Blizzara > Vorpal Blade > Fira > Red Lotus Blade > Fira II

    A combo like this would allow big melee and magic damage to happen on top of each other, and since spells are separate from melee for SAB/RDM something like this would be possible. There are also combos that would inflict lots of debuffs so performing that combo first then ending with this would create big damage while assisting in the party with debuffs. The potency of the spells and weapon skills are balanced with other jobs, and the trade off with Glyphs and Insignias should keep it on par with damage output and not make it too powerful. Anywho it was something I did out of pure boredom so enjoy, and devs feel free to rip and and all ideas from this as you see fit!

    LINK for non-scaled picture


    I should note the MP values are not the scaled amount, those would be the amounts if you were level 1. (I formatted it to be the same as they show on various online wikis and the like)

    Edit 5/5/15: This will probably end up getting moved to Disciples of War Sub-forum because it deals with that, however I posted here because this is not in the game; plus there tends to be more traction and viewers here then there. Thanks for considering these things before moving it mods.

    EDIT 5/6/15: I changed the image, something happened where the healing spell was cropped out of the original image, its fixed now. I also moved an ability to be level 1, and changed up the tier 2 -ra spells to need to consume insignias to promote use of both melee and magic, based on suggestions posted here. I also removed Silence, and replaced it with the spell Dispel. Also I added some abilities to be cross-class abilities/spells, and changed the format a bit to make it easier to view overall.
    (1)
    Last edited by OMEGA_HACK; 05-06-2015 at 04:51 PM.

  2. #2
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    oh hello another thread about red mage to merge with the others?

    ok good ok, follow me well take you back to your friends.


    all joking aside (i think 8th thread now) someone has asked about red mage a few days ago that is still on the front page (when i checked) please check more then page 2 to see if there is a thread about this.

    anyway, as said by a 1.0 player during the first red mage thread of 2.0 the skills of red mage that they are iconic for that would give the class uniqueness belong to Archaist, bio miasma and ruin are red mage attacks in most final fantasy's but is archaist now. as for stonera blizzara Fira , in the english language they removed the a ra ga ja suffixes and turned it into i II III IV for 'easier understanding and simplisity' fire 2 is fira fire 3 is firaga. etc

    so blizzara fira and stonera, are allready in the game under blizzard II Fire II and Stone II.

    so red mage would have no uniqueness to be a class in FFXIV.
    also

    this game dose -not- (as of yet) utalize the elemental damage system, so red mages elemental based attacks that they are also known for would be ineffective.

    so tl: Dr there skills are used by everyone else and whats left wouldn't make a class. as discussed in SEVERAL red mage threads.
    (2)

    Sometimes you just got to have Some fun

  3. #3
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    It sounded good until we got to blizzara, but then I just got confused and couldn't focus anymore.
    (0)

  4. #4
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DefendPopPunk View Post
    It sounded good until we got to blizzara, but then I just got confused and couldn't focus anymore.
    In final fantasy spells go Fire Fira Firaga Firaja FiraSa then Flare.
    FFXIV is one of 2 (ffxi) where the spells go Fire I Fire II fire III fire IV fire V etc/
    (0)

    Sometimes you just got to have Some fun

  5. #5
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DracotheDragon View Post
    In final fantasy spells go Fire Fira Firaga Firaja FiraSa then Flare.
    FFXIV is one of 2 (ffxi) where the spells go Fire I Fire II fire III fire IV fire V etc/
    Riiiiiiight >_>;
    (0)

  6. #6
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Actually quite liked your concept here. One of the better ones for Red mage I've seen on this site ^_^



    Quote Originally Posted by DracotheDragon View Post
    snip
    Personally. I would normally agree with you about consolidating threads. However I would say class/job concept threads require their own thread. Otherwise discussion over different proposals would be derailed

    Second Red Mage is a class or job yoshiP fully intends to implement. He's already stated its one of the jobs he wants to include. And every other job he's mentioned in that way has been added this far except samurai yet.
    (1)

  7. #7
    Player
    LandricFrey's Avatar
    Join Date
    Aug 2013
    Posts
    277
    Character
    Landric Frey
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DracotheDragon View Post
    anyway, as said by a 1.0 player during the first red mage thread of 2.0 the skills of red mage that they are iconic for that would give the class uniqueness belong to Archaist, bio miasma and ruin are red mage attacks in most final fantasy's but is archaist now.

    so red mage would have no uniqueness to be a class in FFXIV.
    also

    this game dose -not- (as of yet) utalize the elemental damage system, so red mages elemental based attacks that they are also known for would be ineffective.

    so tl: Dr there skills are used by everyone else and whats left wouldn't make a class. as discussed in SEVERAL red mage threads.
    There is NO reason RDM couldn't be in the game even now.

    No uniqueness? I wrote this in 5 minutes, right off the top of my head for another thread.

    • Dual Cast: Allows the Red Mage to instantly cast two spells back-to-back at half the MP cost. Duration: Instant CD: 90 Seconds.
    • Refresh: Increases MP regeneration on a single target. Duration: 30sec CD: 2 min
    • En-(Elemental) Enchants the Red Mage's blade with one of many elements. ex; fire= chance to apply DOT, Ice= Chance to slow, Lightning= chance to paralyze. Toggle Skill.
    • Limit Break Lv3: Pimpin: The Red Mage flourishes his magnificent hat and cape while introducing the enemy to his "escorts." Enemy loses desire to battle, rewarding the party with an instant win.

    They could even give them the ability to cast Haste on the party. No job can use that, unless you count Selene.

    All except the limit break, of course, would be viable, making Red Mage unique and allow them to hold their own. Dual Cast Cure 2 to keep them on par with Benediction or Lustrate spams. Double instant rez too if needed. Wouldn't be OP either. Being RDM means they have no mastery of Black or White Magic, so they wouldn't have access to such spells like Flare, Benediction or Holy.

    And see how I use the elements in a way that would work in FF14 with the "En" line of actions?

    To make RDM work, even at 2.0 re-launch, all they would have to do is allow the RDM to choose his/her role for DF.

    If you give it some thought, anything is possible.
    (0)
    Last edited by LandricFrey; 05-06-2015 at 05:47 AM.

  8. #8
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I actually really liked the idea that Melee abilites performed in the right order would buff your spells or provide a En spell effect such as incresed damage from en fire or something.
    (0)

  9. #9
    i hate RDM as a DPS class, any RDM that doesn't have Cure isn't a good implementation of RDM.

    Quote Originally Posted by DracotheDragon View Post
    so tl: Dr there skills are used by everyone else and whats left wouldn't make a class. as discussed in SEVERAL red mage threads.
    a RDM is supposed to use existing White and Black Magic spells, that's what makes it a Red Mage. how and why it uses those skills is what makes the class, not what they are. half of the skills in the game are straight up damage or DoT with slightly different animations anyway.
    (0)

  10. #10
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SendohJin View Post
    i hate RDM as a DPS class, any RDM that doesn't have Cure isn't a good implementation of RDM.
    We have a DPS with a natural healing ability, so it's not as if they couldn't give a DPS RDM Cure.
    (1)

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