I know there are a billion threads about this job. But I was bored and couldn't sleep so I came up with this. Its flexible, would be considered a melee magic DPS (notice the spell casting distance is only 10-15 yalms; for comparison BLM is 25 yalms) however it caters to the melee and to the magic sides of RDM. Utilizing Glyph and Insignia stacks (you can stack both at the same time, in fact certain spells and abilities are stronger the more total stacks you have) you can utilize both magic and melee. It has a unique healing spell that is self target and heals EVERYONE (including alliance and random non party/ally adventurers so long as they are in range [think Mantra sized range]). There is a dual magic combo cycle involved with the job as you may note, you have an elemental wheel wherein the magic combos off of its lesser element. Then you can finish a combo by upgrading the tier of the same magic, so think a possible combo to deal big damage is:
Stonera > Swift Blade > Blizzara > Vorpal Blade > Fira > Red Lotus Blade > Fira II
A combo like this would allow big melee and magic damage to happen on top of each other, and since spells are separate from melee for SAB/RDM something like this would be possible. There are also combos that would inflict lots of debuffs so performing that combo first then ending with this would create big damage while assisting in the party with debuffs. The potency of the spells and weapon skills are balanced with other jobs, and the trade off with Glyphs and Insignias should keep it on par with damage output and not make it too powerful. Anywho it was something I did out of pure boredom so enjoy, and devs feel free to rip and and all ideas from this as you see fit!
LINK for non-scaled picture
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I should note the MP values are not the scaled amount, those would be the amounts if you were level 1. (I formatted it to be the same as they show on various online wikis and the like)
Edit 5/5/15: This will probably end up getting moved to Disciples of War Sub-forum because it deals with that, however I posted here because this is not in the game; plus there tends to be more traction and viewers here then there. Thanks for considering these things before moving it mods.
EDIT 5/6/15: I changed the image, something happened where the healing spell was cropped out of the original image, its fixed now. I also moved an ability to be level 1, and changed up the tier 2 -ra spells to need to consume insignias to promote use of both melee and magic, based on suggestions posted here. I also removed Silence, and replaced it with the spell Dispel. Also I added some abilities to be cross-class abilities/spells, and changed the format a bit to make it easier to view overall.