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Thread: Red Mage

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  1. #1
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Enfeebling is useless on bosses. Red Mage as DoT spell blade cass can work if they add procs and an enspell mechanic which empowers their rapier with tier 1 fire, thunder and blizzard spells can work. Red Mage can work as a Melee Support Caster DPS since that role hasn't been filled yet.
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  2. #2
    Player
    Seku's Avatar
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    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akiza View Post
    lol wut?.
    Enfeebling is useless on bosses? Then why is Dragon kick, ninja's vulnerability[trick attack], silence, stun,and Virus required on end game raids?

    Enfeebling works best on boss encounters, more so when you're not maxed out on ilevel for said content.
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    Last edited by Seku; 06-10-2015 at 02:40 PM.

  3. #3
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Seku View Post
    Enfeebling is useless on bosses? Then why is Dragon kick, ninja's vulnerability[trick attack], silence, stun,and Virus required on end game raids?

    Enfeebling works best on boss encounters, more so when you're not maxed out on ilevel for said content.
    I was talking about Arcanist DoTs which should have useful enfeebling effects but they don't. Heavy and reduction in healing is useless on mobs or bosses but work well in pvp.
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  4. #4
    Player
    ManaKing's Avatar
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    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Akiza View Post
    I was talking about Arcanist DoTs which should have useful enfeebling effects but they don't. Heavy and reduction in healing is useless on mobs or bosses but work well in pvp.
    Quote Originally Posted by Akiza View Post
    I think Red Mage is going to be in the Melee Caster Enfeebler Role based on what the future of Summoner looks like.
    So your general idea is that something like Bio that does DoT and should generally be up 100% of the time should also do some kind of a useful debuff? I get the whole FFXI idea with Bio and Dia, but this game is clearly not FFXI. Miasma already does something like this, which you pointed out, but is relegated to being 'useless' because of it's applications. It's really no different than other jobs that do combo cycles that alternate with a damage & utility combo. You're doing maintenance on the mob. So if it could be in this game but it's not, then you really have to ask the question, why not? And the answer is simple.

    This dev team doesn't want to make an analog to FFXI and they don't want to draw the comparison which is why none of the jobs in this game resemble FFXI. I give them credit for trying things differently and because of that they aren't stuck in the same rut as FFXI because that game still hasn't been balanced/fixed to this day. They are stuck in their own rut that they created for themselves and it looks like they might be working themselves out of it with this expansion.

    I don't think an Enfeebler Role will exist in this game because it's too niche and they don't want to have to balance around it or water it down later. FFXI RDM was a lot of fun, but their dev team made a mistake to invest that much of a job into Enfeebling + Refresh just to abandon it later. Everyone Enfeebles in this game but they do other things too like....TANK/DPS/HEAL.

    Just another example of this kind of move is Shadow Flare. It has a persistent attack speed slow on it and does AoE damage, but no one uses it for the attack speed slow. They only use it for the damage, because that's what it's good for. And you have to know it's extra work to add tags to the mobs that are immune to slow effects. It's not like they can't make it work, they intentionally don't want it to.
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  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Akiza View Post
    I was talking about Arcanist DoTs which should have useful enfeebling effects but they don't. Heavy and reduction in healing is useless on mobs or bosses but work well in pvp.
    Yeah. That's also halve of their main way of attacking currently. Putting any major debuffs on their combo rotations while they already have access to a quicker eye 4 eye and super virus would be a bad move on SE's part as it would make the job op, especially on SCH.
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