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Thread: Red Mage

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  1. #12
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Seku View Post
    You must have only played RDM in normal parties and never taken it to anything serious, because it was considered the best tank in the game for a long time in 11 and is why they nerfed it's ability to hold hate and everything else to hell and back when abyessa came out.

    Second, rdm can fit into the game quite easily, a DoT job akin to summoner with light buffs, cures, and nukes. Give it Arancist's cross class skills. Done deal.
    What this game needs is another iconic fan favorite FF job that gets turned into a poorly balanced DoT job...

    Quote Originally Posted by Seku View Post
    Because atm SMN is acting as a red mage with a pet. As their able to do damage and if need be support their party with cures and resurrection. When their DoT's are up on all mobs, they go to pepper nuking, which is what a traditional Rdm did.
    There are already 2 ACN jobs that pretty easily cover what you would do with a RDM as a DoT job for both Healer/DPS. Why would you think that is even remotely a good idea from a game design stand point to continue duplicating that? You've literally already said that SMN is doing what you consider the job of a traditional RDM. Why would you ask for a redundancy?

    Quote Originally Posted by Seku View Post
    Though at the expense of killing off their physical damage, since weapons currently only have magical damage or physical on them,but not both.
    All weapons have both. Cast cure with a level 1 PLD sword. Now a level 50 one. Both numbers will be terrible, but the second on will be higher since curative magic is based off your magic damage on your weapons.
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    Last edited by ManaKing; 06-08-2015 at 07:34 AM.